2b504d863d
* a few updates * more updates * reorder radio blocks * more shuffling of new radio apis * fixing hot or ocold * more doc fixes * more updates * fixing docs issues * more doc fixes * restore docs errors * missing packate * renamed argument of callback * mssing radio * more odcs fixes * lock turtle * ignore docs for now
1.3 KiB
1.3 KiB
on Received Buffer
Run part of a program when the @boardname@ receives a buffer over radio
.
radio.onReceivedBuffer(function (receivedBuffer) {})
Parameters
- receivedBuffer: The buffer that was sent in this packet or the empty string if this packet did not contain a string. See send buffer
Example: Remote level
If you load this program onto two @boardname@s, each board will send the level information to the other board.
let ax = 0;
let ay = 0;
basic.forever(() => {
ax = input.acceleration(Dimension.X);
ay = input.acceleration(Dimension.Y);
// encode data in buffer
let buf = pins.createBuffer(4)
buf.setNumber(NumberFormat.Int16LE, 0, ax)
buf.setNumber(NumberFormat.Int16LE, 2, ay)
radio.sendBuffer(buf)
})
radio.onReceivedBuffer(function (receivedBuffer) {
// decode data from buffer
ax = receivedBuffer.getNumber(NumberFormat.Int16LE, 0);
ay = receivedBuffer.getNumber(NumberFormat.Int16LE, 2);
// display
basic.clearScreen()
led.plot(
pins.map(ax, -1023, 1023, 0, 4),
pins.map(ay, -1023, 1023, 0, 4)
)
});
~hint
A radio that can both transmit and receive is called a transceiver.
~
See also
radio