4.4 KiB
4.4 KiB
jailbreak lesson
Break out of a counting loop by pressing button "A".
Topic
Break
Quick Links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to create a break, break
to exit a while or for loop before the loop is complete. We will be learning how to create a break using global variables, Boolean, If (conditionals), a While Loop as well as simple commands, such as show string, plot image, show number, and pause.
Documentation
- Global Variable : read more...
- Boolean : read more...
- On Button Pressed : read more...
- While Loop : read more...
- Break : read more...
- If (Conditional) : read more...
- Show String : read more...
- **Plot Image ** : read more...
- Show Number : read more...
- Pause : read more...
Objectives
- learn how to create global variables to store data so that you can use it later in your code, functions, and in nested code blocks
- learn how to use the variables to declare a new local Boolean variable that will have one of two possible values: true or false
- learn how to run code when an input button is pressed
- learn how to repeat code while a condition is true
- learn how to exit a while loop before the loop is complete
- learn how to conditionally run code depending on whether a condition is true or not
- learn how to show a string on the LED screen one character at a time
- learn how to turn on LED lights on the LED screen
- learn how to show a number on the LED screen, one digit at a time
- learn how to pause your code for the specified number of milliseconds
Progression Pathways / Computational Thinking Framework
Algorithms
- Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
- Uses diagrams to express solutions.(AB)
- Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
- Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
- Recognises that different algorithms exist for the same problem (AL) (GE)
- Represents solutions using a structured notation (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals (AL)
- Declares and assigns variables(AB)
- Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL)
- Understands the difference between, and appropriately uses if and if, then and else statements(AL)
- Uses a variable and relational operators within a loop to govern termination (AL) (GE)
- Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
- Selects the appropriate data types(AL) (AB
Data & Data Representation
- Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
- Defines data types: real numbers and Boolean (AB)
Hardware & Processing
- Knows that computers collect data from various input devices, including sensors and application software (AB)
Communication Networks
- Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
Information Technology
- Collects, organizes, and presents data and information in digital content (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
- Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges