3.8 KiB
Getting started
Are you ready to build cool BBC micro:bit programs? For each challenge, reorder the blocks to recreate the program.
Show leds
Use the blocks below to draw a figure on the screen. You can redo the smiley face or try something else!
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
To transfer your code to the BBC micro:bit,
- connect your micro:bit to the computer using the USB cable
- click on Compile
- drag&drop the .hex file into the MICROBIT drive
- wait till the yellow light is done blinking!
Show animation Forever
Show one image after the other to create an animation by snapping them together.
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
To transfer your code to the BBC micro:bit,
- connect your micro:bit to the computer using the USB cable
- click on Compile
- drag&drop the .hex file into the MICROBIT drive
- wait till the yellow light is done blinking!
Repeat forever
Use the forever
block to repeat your code and have a continuous animation.
Unsuffle the blocks to create a happy, unhappy animation.... or changes the image to make it your own!
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
Your turn now!
Use the blocks show leds
and forever
to create your own custom awesome animation!
Button A and B
Unshuffle the blocks so that the micro:bit shows "YES" when button A is pressed, and "NO" when B is pressed.
The key idea is that all the blocks nested under on button ... pressed
will run when that button is pressed.
input.onButtonPressed(Button.A, () => {
basic.showString("AAAAA");
});
Try to unshuffle those blocks:
input.onButtonPressed(Button.A, () => {
basic.showString("YES");
});
input.onButtonPressed(Button.B, () => {
basic.showString("NO");
});
Shake
Using the data from the accelerometer, it is possible to detect that the BBC micro:bit is being shaken.
Unshuffle the code to display a frownie when shaken.
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
Tilting
Aside from shake, it is also possible to detect tilt left and right, logo up and down or face up and down. Let's build a rock paper scissors game where you turn the micro:bit left to display paper, right to display scissors and down to display rock.
Unshuffle and try this code on the micro:bit itself!
input.onGesture(Gesture.TiltLeft, () => {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #`);
});
input.onGesture(Gesture.LogoDown, () => {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .`);
});
input.onGesture(Gesture.TiltRight, () => {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #`);
});
Pins
It is possible to use the pins (big metal bar at the bottom of the board) as button. Hold the GND
button with one hand and press the 0
pin
(called P0
) with the other hand to trigger a pin pressed.
Unshuffle the blocks to display a smiley when pin P0
is pressed.
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
Your turn now!
Use the screen, buttons, gestures, pins to create a fun game using the micro:bit.