pxt-calliope/docs/reference/game/create-sprite.md
Galen Nickel 3f106307ff
Fix some titles, sigs in ref docs (#2128)
* Fix some title and sigs in ref docs

* better buffer source
2019-06-05 16:28:56 -07:00

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# Create Sprite
Create a new LED sprite pointing to the right.
A sprite is like a little LED creature you can tell what to do.
You can tell it to move, turn, and check whether it has bumped
into another sprite.
```sig
game.createSprite(2, 2);
```
## Parameters
* ``x``: The left-to-right place on the LED screen where the sprite will start out.
* ``y``: The top-to-bottom place on the LED screen where the sprite will start out.
`0` and `4` mean the edges of the screen, and `2` means in the middle.
## Returns
* a new **LedSprite** at the location you say.
## ~ hint
Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show.
Using [game pause](/reference/game/pause) and [game resume](/reference/game/resume) to disable and enable the game rendering loop.
## ~
## Example
This program starts a sprite in the middle of the screen.
Next, the sprite turns toward the lower-right corner.
Finally, it moves two LEDs away to the corner.
```blocks
let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);
item.move(2);
```
## See also
[move](/reference/game/move),
[turn](/reference/game/turn),
[is-touching](/reference/game/is-touching)