50367217f3
* fixing a bunch of lessons * more fixes * more fixes * more cleanup * Additional fixes
2.0 KiB
2.0 KiB
bop it challenges
a game similar to "Simon Says" with the @boardname@.
Before we get started
Complete the following guided tutorial. Your code should look like this:
let action = 0;
function newAction() {}
input.onButtonPressed(Button.A, () => {
if (action == 0) {
game.addScore(1);
newAction();
}
})
input.onGesture(Gesture.LogoDown, function () {
if (action == 1) {
game.addScore(1);
newAction();
}
})
input.onGesture(Gesture.Shake, () => {
if (action == 2) {
game.addScore(1);
newAction();
}
})
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150);
basic.pause(2000);
newAction();
})
Challenge 1
Now let's add some more types of instructions for the player to follow. Let's add "PRESS PIN 0"
.
Change the global variable action
to math.randomRange(0, 3)
so that we can add a new IF statement that checks if action == 3
. If it does, display instructions to press pin 0.
let action = 0;
export function newAction() {
action = Math.randomRange(0, 3)
if (action == 0) {
basic.showString("PUSH A", 150) // ***
}
if (action == 1) {
basic.showString("LOGO DOWN", 150) // ***
}
if (action == 2) {
basic.showString("SHAKE", 150) // ***
}
if (action == 3) {
basic.showString("PRESS PIN 0", 150) // ***
}
}
Challenge 2
Now let's implement PRESS PIN 0
in the main. Create a condition in an input.onPinPressed
event that, whet pin P0
is pressed, will add one to the score and then calls the newAction
function.
let action = 0;
export function newAction() {
// ...
}
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150)
basic.pause(2000)
newAction()
})
input.onPinPressed(TouchPin.P0, () => {
if (action == 3) {
game.addScore(1)
newAction()
}
})
Challenge 3
Add POINT ME NORTH
to the list of possible commands.