pxt-calliope/docs/reference/game/change.md
Galen Nickel 3f106307ff
Fix some titles, sigs in ref docs (#2128)
* Fix some title and sigs in ref docs

* better buffer source
2019-06-05 16:28:56 -07:00

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change (Sprite Property)

Change the kind of number you say for a sprite.

game.createSprite(0,0).change(LedSpriteProperty.X, 0);

Parameters

  • property: the property of the Sprite you want to change, like:
  • x - how far up or down the sprite is on the screen (0-4)
  • y - how far left or right the sprite is on the screen (0-4)
  • direction - which way the sprite is pointing (this works the same way as the turn function)
  • brightness - how bright the LED sprite is (this works the same way as the brightness function)
  • blink - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)

Example

This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the middle of the screen.

let ball = game.createSprite(0, 2);
basic.pause(2000);
ball.change(LedSpriteProperty.X, 2);

See also

turn, brightness, get sprite property, set sprite property