347 lines
9.5 KiB
Markdown
347 lines
9.5 KiB
Markdown
# Project: Boolean
|
||
|
||
![Two-Player Game Example Board](/static/courses/csintro/booleans/two-player.jpg)
|
||
|
||
This is an assignment for students to come up with a micro:bit program that uses Boolean variables, Boolean operators, and possibly the random function.
|
||
|
||
## Input
|
||
Remind the students of all the different inputs available to them through the micro:bit.
|
||
|
||
![micro:bit input list](/static/courses/csintro/variables/input-list.png)
|
||
|
||
## Project Ideas
|
||
|
||
### Sunscreen Monitor
|
||
|
||
When you shake the micro:bit, it reports the current temperature in degrees Fahrenheit. Button B measures the light level and if it is above 70 degrees AND very bright, it will display a sun icon. If it is above 70 degrees and less bright, it will display a cloudy symbol. If it is dark, it will display a nighttime icon.
|
||
|
||
[**micro:bit Sunscreen Monitor**](https://youtu.be/VmD-dcZZQFc)
|
||
https://youtu.be/VmD-dcZZQFc
|
||
|
||
#### Sunscreen code
|
||
|
||
```blocks
|
||
input.onButtonPressed(Button.B, () => {
|
||
if (128 > input.lightLevel() && 0 < input.lightLevel() && input.temperature() > 22) {
|
||
basic.showAnimation(`
|
||
. # . # .
|
||
# . . . #
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. # # # .
|
||
# . . . #
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. # # # .
|
||
# . . . #
|
||
. # . # .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. # # # .
|
||
# . . . #
|
||
. # # # .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. # . # .
|
||
. . . . .
|
||
. # # # .
|
||
# . . . #
|
||
`, 500)
|
||
} else {
|
||
basic.showAnimation(`
|
||
# . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. # . . .
|
||
# # . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . # . .
|
||
. . # . .
|
||
# # # . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . # # .
|
||
. . # . .
|
||
# # # . .
|
||
# . . # .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . # # #
|
||
. . # . .
|
||
# # # . .
|
||
# . . # .
|
||
# . . . #
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. # . # .
|
||
. . . . .
|
||
# . . . #
|
||
. # # # .
|
||
`, 500)
|
||
}
|
||
})
|
||
input.onButtonPressed(Button.A, () => {
|
||
if (input.temperature() < 22 && input.temperature() > 6) {
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . . . .
|
||
. . # . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . # . .
|
||
. # # # .
|
||
. . # . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
# # # # #
|
||
# # # # #
|
||
# # # # #
|
||
# # # # #
|
||
# # # # #
|
||
`, 500)
|
||
} else {
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . . . .
|
||
. . # . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . . . .
|
||
. # # # .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
. . . . .
|
||
`, 500)
|
||
basic.showAnimation(`
|
||
# # # # #
|
||
# . . . #
|
||
# . . . #
|
||
# . . . #
|
||
# # # # #
|
||
`, 500)
|
||
}
|
||
})
|
||
input.onGesture(Gesture.Shake, () => {
|
||
basic.clearScreen()
|
||
basic.showNumber(input.temperature() * 2 + 32)
|
||
})
|
||
```
|
||
|
||
Button A displays an animation to tell you whether or not you should use sunscreen (on sunny or cloudy days but not at night or indoors.)
|
||
|
||
Make a holder that can hold the micro:bit and a bottle of sunscreen.
|
||
|
||
This example uses boolean operations because both light level AND temperature must be high in order to trigger the sun icon:
|
||
|
||
```block
|
||
if (128 > input.lightLevel() && 0 < input.lightLevel() && input.temperature() > 22) {}
|
||
```
|
||
|
||
### Two-player game
|
||
|
||
Create a game in which two players take turns on the same micro:bit. You can use a boolean variable called PlayerATurn to keep track of whose turn it is.
|
||
|
||
**Board Game:** Use boolean variables and random values as part of a board game (or improve your Board Game from the Variables lesson). Make the board and pieces and a holder for the micro:bit. Try modding a current board game.
|
||
|
||
![Two player game project](/static/courses/csintro/booleans/two-player-game.png)
|
||
Board Game with Arrows
|
||
|
||
#### Board game arrow code
|
||
|
||
```blocks
|
||
let player1Turn = false
|
||
let spin = 0
|
||
let delay = 0
|
||
input.onGesture(Gesture.Shake, () => {
|
||
if (player1Turn == true && Math.random(4) < 3) {
|
||
basic.clearScreen()
|
||
delay = 0
|
||
while (delay < 500) {
|
||
basic.showLeds(`
|
||
. . # . .
|
||
. # # . .
|
||
# # # # .
|
||
. # # . .
|
||
. . # . .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. . # . .
|
||
. # # # .
|
||
# # # # #
|
||
. . # . .
|
||
. . . . .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. . # . .
|
||
. . # # .
|
||
. # # # #
|
||
. . # # .
|
||
. . # . .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. . . . .
|
||
. . # . .
|
||
# # # # #
|
||
. # # # .
|
||
. . # . .
|
||
`)
|
||
basic.pause(delay)
|
||
delay += 50
|
||
player1Turn = false
|
||
}
|
||
} else if (player1Turn) {
|
||
basic.showString("Crash!")
|
||
player1Turn = false
|
||
} else if (Math.random(4) < 3) {
|
||
basic.clearScreen()
|
||
delay = 0
|
||
while (delay < 500) {
|
||
basic.showLeds(`
|
||
. . # . .
|
||
. # # . #
|
||
# # # # #
|
||
. # # . #
|
||
. . # . .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. . # . .
|
||
. # # # .
|
||
# # # # #
|
||
. . # . .
|
||
. # # # .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. . # . .
|
||
# . # # .
|
||
# # # # #
|
||
# . # # .
|
||
. . # . .
|
||
`)
|
||
delay += 50
|
||
basic.pause(delay)
|
||
basic.showLeds(`
|
||
. # # # .
|
||
. . # . .
|
||
# # # # #
|
||
. # # # .
|
||
. . # . .
|
||
`)
|
||
basic.pause(delay)
|
||
delay += 50
|
||
player1Turn = true
|
||
}
|
||
} else {
|
||
basic.showString("Crash!")
|
||
player1Turn = true
|
||
}
|
||
})
|
||
basic.forever(() => {
|
||
|
||
})
|
||
delay = 0
|
||
spin = 0
|
||
player1Turn = true
|
||
```
|
||
|
||
|
||
This is an example of a board game in which the micro:bit displays an arrow pointing in a random direction. The paper legend indicates different actions the player must take.
|
||
|
||
|
||
Here is a portion of the board game's code. A boolean variable is used to determine whose turn it is. If player1Turn is false, then it's player 2's turn. A random number is generated to show the arrow seventy-five percent of the time (for values of 0, 1, or 2).
|
||
|
||
```blocks
|
||
input.onGesture(Gesture.Shake, () => {
|
||
if (player1Turn == true && Math.random(4) < 3) {
|
||
|
||
}
|
||
})
|
||
```
|
||
## Reflection
|
||
|
||
Have students write a reflection of about 150–300 words, addressing the following points:
|
||
* How did you incorporate boolean variables into your micro:bit program?
|
||
* How did you incorporate boolean operators into your micro:bit program?
|
||
* Describe something in your project that you are proud of.
|
||
* If you had more time to work on this project, describe what you might add or change.
|
||
|
||
## Assessment
|
||
|
||
**Competency scores**: 4, 3, 2, 1
|
||
|
||
### Boolean
|
||
|
||
**4 =** More than 2 Boolean variables are implemented in a meaningful way.<br/>
|
||
**3 =** At least 2 Boolean variables are implemented in a meaningful way.<br/>
|
||
**2 =** At least 1 Boolean variable is implemented in a meaningful way.<br/>
|
||
**1 =** No Boolean variables are implemented.
|
||
|
||
### micro:bit program
|
||
|
||
**4 =** micro:bit program:<br/>
|
||
`*` Uses Booleans in a way that is integral to the program.<br/>
|
||
`*` Compiles and runs as intended<br/>
|
||
`*` Meaningful comments in code<br/>
|
||
**3 =** micro:bit program lacks 1 of the required element.<br/>
|
||
**2 =** micro:bit program lacks 2 of the required elements.<br/>
|
||
**1 =** micro:bit program lacks all of the required elements.
|
||
|
||
### Collaboration reflection
|
||
|
||
**4 =** Reflection piece addresses all prompts.<br/>
|
||
**3 =** Reflection piece lacks 1 of the required elements.<br/>
|
||
**2 =** Reflection piece lacks 2 of the required elements.<br/>
|
||
**1 =** Reflection piece lacks 3 of the required elements.
|