2.2 KiB
2.2 KiB
game counter lesson
Learn how to create a counter with with on button pressed. #show #number #screen #number #math #docs
@video td/videos/counter-0
Topic
Game Library
Quick Links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to create game blocks to keep track of the current score. We will be learning how to create a game using the blocks called add points to score
, score
as well as simple commands such as on button pressed and show number.
Documentation
- game library: read more...
- on button pressed : read more...
- show number : read more...
Objectives
- learn how arithmetic operators operate on numbers and return a number
- learn how to run code when an input button is pressed
- learn how to show a score on the LED screen
Progression Pathways / Computational Thinking Framework
Algorithms
- Understands that iteration is the repetition of a process such as a loop. (AL)
- Represents solutions using a structured notation. (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals. (AL)
- Declares and assigns variables.(AB)
Data & Data Representation
- Understands the difference between data and information. (AB)
- Defines data types: real numbers and Boolean. (AB)
Information Technology
- Collects, organises and presents data and information in digital content. (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
- time: 20 min.
- activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges