2.4 KiB
2.4 KiB
looper blocks lesson
Learn to control blinking LEDs. #LED #screen #for #docs
@video td/videos/looper-0
Topic
For Loop
Quick links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to control a blinking LED. We will be learning how to create a blinking app using the for loop as well as simple commands, such as plot and pause.
Documentation
- for: read more...
- show number: read more...
- pause: read more...
- arithmetic operators: read more...
Objectives
- learn how to repeat code a fixed number of times
- learn how to show a number on the LED screen, one digit at a time (scrolling from left to right)
- learn how to pause program execution for the specified number of milliseconds
- learn how to arithmetic operators operate on numbers and return a number
Progression Pathways / Computational Thinking Framework
Algorithms
- Uses logical reasoning to predict outputs, showing an awareness of inputs. (AL)
- Understands that iteration is the repetition of a process such as a loop. (AL)
- Represents solutions using a structured notation. (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals. (AL)
- Uses a variable and relational operators within a loop to govern termination. (AL) (GE)
- Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
Data & Data Representation
- Understands the difference between data and information. (AB)
- Defines data types: real numbers and Boolean. (AB)
Information Technology
- Collects, organises and presents data and information in digital content. (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
- time: 10 min.
- activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges