91 lines
3.5 KiB
Markdown
91 lines
3.5 KiB
Markdown
# snowflake fall blocks lesson
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design a blinking rectangle animation #animation #loop #forever #docs
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### @video td/videos/snowflake-fall-0
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## Topic
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Forever
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## Quick Links
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* [activity](/microbit/lessons/snowflake-fall/activity)
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* [quiz](/microbit/lessons/snowflake-fall/quiz)
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* [quiz answers](/microbit/lessons/snowflake-fall/quiz-answers)
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* [challenges](/microbit/lessons/snowflake-fall/challenges)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to show LEDs with a, `pause` to pause program execution for a specified amount of milliseconds. We will be learning how to show images using forever loop as well as simple commands, such as pause and show LEDs.
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## What the teacher needs to know/QuickStart Computing Glossary
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* Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective.
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* Command: An instruction for the computer to execute, written in a particular programming language.
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* Hardware: The physical systems and components of digital devices; see also software.
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* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
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* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
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* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
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## Documentation
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* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
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* **pause** : [read more...](/microbit/reference/basic/pause)
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* **forever** : [read more...](/microbit/reference/basic/forever)
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## Resources
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* Activity: [activity](/microbit/lessons/snowflake-fall/activity)
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* Activity: [quiz](/microbit/lessons/snowflake-fall/quiz)
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* Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges)
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## Objectives
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* learn how to show an image on the LED screen
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* learn how to pause a program for a specified amount of time in milliseconds
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* learn how to repeat code in the background forever
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Uses diagrams to express solutions.(AB)
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* Represents solutions using a structured notation (AL) (AB)
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* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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#### Communication Networks
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* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
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#### Information Technology
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* Collects, organizes, and presents data and information in digital content (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/microbit/lessons/snowflake-fall/activity)
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* [quiz](/microbit/lessons/snowflake-fall/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/snowflake-fall/challenges)
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges)
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