918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
37 lines
935 B
Markdown
37 lines
935 B
Markdown
# Assignment Operator
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Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/types/number)
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or [string](/types/string) you say.
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When you use the equals sign to store something in a variable, the equals sign is called
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an *assignment operator*, and what you store is called a *value*.
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## Storing numbers in variables
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This program makes the variable `item` equal `5` and then shows it on the [LED screen](/device/screen).
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````blocks
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let item = 5
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basic.showNumber(item)
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````
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## Storing strings in variables
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This program makes the variable `name` equal `Joe` and then shows it on the [LED screen](/device/screen).
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````blocks
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let name = "Joe"
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basic.showString(name);
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````
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## Notes
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You can use the assignment operator with variables of
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every [type](/types). A *type* is which kind of thing
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a variable can store, like a number or string.
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## See also
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[variable](/blocks/variables/var), [types](/types)
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