pxt-calliope/docs/blocks/variables/assign.md
Amerlander 918af4f3ac
Bump V3.0.22 (#110)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
2020-09-08 02:04:25 -07:00

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Markdown

# Assignment Operator
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/types/number)
or [string](/types/string) you say.
When you use the equals sign to store something in a variable, the equals sign is called
an *assignment operator*, and what you store is called a *value*.
## Storing numbers in variables
This program makes the variable `item` equal `5` and then shows it on the [LED screen](/device/screen).
````blocks
let item = 5
basic.showNumber(item)
````
## Storing strings in variables
This program makes the variable `name` equal `Joe` and then shows it on the [LED screen](/device/screen).
````blocks
let name = "Joe"
basic.showString(name);
````
## Notes
You can use the assignment operator with variables of
every [type](/types). A *type* is which kind of thing
a variable can store, like a number or string.
## See also
[variable](/blocks/variables/var), [types](/types)