a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
64 lines
1.7 KiB
Markdown
64 lines
1.7 KiB
Markdown
# Digital Write Pin
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Write a **digital** (`0` or `1`) signal to a [pin](/device/pins) on
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the @boardname@ board.
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```sig
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pins.digitalWritePin(DigitalPin.P1, 1)
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```
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## ~avatar
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Some pins are also used by the [LED screen](/device/screen).
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Please read the [page about pins](/device/pins) carefully.
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## ~
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## Parameters
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* ``name`` is a [string](/types/string) that stores the name of the pin (``P0``, ``P1``, or ``P2``, up through ``P20``)
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* ``value`` is a [number](/types/number) that can be either `0` or `1`
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## Example: football score keeper
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This program reads pin `P0` to find when a goal is scored. When `P0`
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is `1`, the program makes the score bigger and plays a buzzer sound
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through `P2` with ``digital write pin``.
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```blocks
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let score = 0
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basic.showNumber(score)
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basic.forever(() => {
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if (pins.digitalReadPin(DigitalPin.P0) == 1) {
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score++;
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pins.digitalWritePin(DigitalPin.P2, 1)
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basic.showNumber(score)
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basic.pause(1000)
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pins.digitalWritePin(DigitalPin.P2, 0)
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}
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})
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```
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This program is a remote control for the score keeper program. If you
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connect `P1` on the remote control @boardname@ to `P0` on the score
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keeper @boardname@, you can press button `B` on the remote. This program
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will use ``digital write pin`` to make the other @boardname@ buzz and
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make the score bigger.
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```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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pins.digitalWritePin(DigitalPin.P1, 1);
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basic.pause(500);
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pins.digitalWritePin(DigitalPin.P1, 0);
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});
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```
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## See also
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[@boardname@ pins](/device/pins),
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[digital read pin](/reference/pins/digital-read-pin),
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[analog read pin](/reference/pins/analog-read-pin),
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[analog write pin](/reference/pins/analog-write-pin),
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[on pin pressed](/reference/input/on-pin-pressed)
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