a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
150 lines
4.0 KiB
Markdown
150 lines
4.0 KiB
Markdown
# Hey, @boardname@!
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## Step 1
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Welcome, let's code the @boardname@! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Change the ``"Hello"`` text to be your name instead. Did you see it scroll in the simulator?.
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```blocks
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basic.showString("My Name")
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```
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## Step 2
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Well, you noticed that the text stopped. Place the ``||basic:show string||`` block in an ``||input:on button pressed||`` block to scroll your name whenever button **A** is pressed.
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```block
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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basic.showString("My Name")
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});
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```
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## Step 3
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Ok, let's try to talk to the @boardname@ using a button. Change the text in ``||basic:show string||`` to ask the question "How are you?". Add another ``||basic:show string||`` with "....." to show that the @boardname@ is thinking.
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```block
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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basic.showString("How are you?")
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basic.showString(".....");
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})
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```
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## Step 4
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Now, make the @boardname@ give an answer with a smiley face! Find the ``||basic:show leds||`` and draw a smiley face on the block by clicking on the LEDs. Press button **A** in the simulator and see the @boardname@ respond to your question.
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```block
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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basic.showString("How are you?")
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basic.showString(".....");
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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})
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```
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## Step 5
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OK, let's ask @boardname@ how it's feeling just now, but by a different method. We can use the shake gesture to ask the question. Go get an ``||input:on shake||`` block. Go grab your ``||basic:show leds||`` block from before and and put it in the ``||input:on shake||``.
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```block
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input.onGesture(Gesture.Shake, () => {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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})
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```
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## Step 6
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We want the @boardname@ to change how it feels at different times. It will have two moods, happy and sad. Go to **Logic** and get an ``||logic:if then else||``. Put it in the ``||input:on shake||`` and move the ``||basic:show leds||`` into the ``||logic:if then||`` slot.
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```block
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input.onGesture(Gesture.Shake, () => {
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if (true) {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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} else {
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}
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})
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```
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## Step 7
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Duplicate the ``||basic:show leds||`` block (right-click, then choose Duplicate). Put the new one into the ``||logic:else||`` part of the ``||logic:if then else||``. This time, turn that one into a frowny face.
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```block
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input.onGesture(Gesture.Shake, () => {
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if (true) {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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} else {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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. # # # .
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# . . . #
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`)
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}
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})
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```
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## Step 8
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Test it's mood by changing the condition in the ``||logic:if||`` from `true` to `false` and then click the **SHAKE** spot in the simulator.
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## Step 9
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So, to make the @boardname@ more fickle, let's give it a random mood. Find the ``||math:pick random true or false||`` block in **Math**. Pull it out and use it in the ``||logic:if||`` condition instead of the `true` value.
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```block
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input.onGesture(Gesture.Shake, () => {
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if (Math.randomBoolean()) {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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} else {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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. # # # .
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# . . . #
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`)
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}
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})
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```
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## Step 10
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Now, click the **SHAKE** spot a few times to see how the @boardname@ is feeling. Hmm, it's mood is different sometimes!
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## Step 11
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Awesome job! You've completed your Microsoft MakeCode activity. If you have a @boardname@ to use, click the `|Download|` button and try your code on the board.
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