918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
70 lines
1.6 KiB
Markdown
70 lines
1.6 KiB
Markdown
# Getting Started
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## Step 1
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Welcome! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Replace the ``"Hello"`` text with your name. Did you see it scroll in the simulator?
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```blocks
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basic.showString("Micro!")
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```
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## Step 2
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Well, the text stopped scrolling. Place the ``||basic:show string||`` block in the ``||input:on button pressed||`` slot to scroll your name when button **A** is pressed.
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```blocks
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input.onButtonPressed(Button.A, () => {
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basic.showString("Micro!")
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});
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```
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## Step 3
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Place some blocks to display a smiley when button **B** is pressed.
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Use the dropdown to find ``B``!
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```blocks
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input.onButtonPressed(Button.B, () => {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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})
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```
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## Step 4
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Place the ``||basic:show number||`` and ``||Math:pick random||`` blocks in an ``||input:on shake||`` block to build a dice.
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```blocks
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input.onGesture(Gesture.Shake, () => {
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basic.showNumber(randint(0, 10))
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})
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```
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## Step 5
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A typical dice shows values from `1` to `6`. So, in ``||Math:pick random||``, don't forget to choose the right minimum and maximum values!
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```blocks
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input.onGesture(Gesture.Shake, () => {
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basic.showNumber(randint(1, 6))
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})
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```
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## Step 6
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If you have a @boardname@, connect a USB cable to it and click ``|Download|``. Save the program to the **@drivename@** drive. This transfers your code to the @boardname@!
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## Step 7
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On the @boardname@, press button **A** to scroll your text. Press button **B** to show a smiley. Shake the @boardname@ and see which number is chosen.
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## Step 8
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Well done! You've completed your first Microsoft MakeCode activity.
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