pxt-calliope/docs/reference/control/reset.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

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Markdown

# Reset
Reset the @boardname@ and start the program again.
This function is like pressing the reset button on the back of the @boardname@.
```sig
control.reset()
```
## ~hint
**Simulator**
The **reset** function works only on a real @boardname@ and not in the simulator.
## ~
## Example
This program will count as high as you like when you press button `A`.
When you get tired of counting, press button `B` to reset the
@boardname@ and start the program over.
```blocks
let item = 0;
basic.showNumber(item);
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
item = item + 1;
basic.showNumber(item);
});
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
control.reset();
});
```
## See also
[clear screen](/reference/basic/clear-screen), [game over](/reference/game/game-over)