a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
39 lines
811 B
Markdown
39 lines
811 B
Markdown
# Reset
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Reset the @boardname@ and start the program again.
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This function is like pressing the reset button on the back of the @boardname@.
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```sig
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control.reset()
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```
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## ~hint
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**Simulator**
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The **reset** function works only on a real @boardname@ and not in the simulator.
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## ~
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## Example
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This program will count as high as you like when you press button `A`.
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When you get tired of counting, press button `B` to reset the
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@boardname@ and start the program over.
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```blocks
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let item = 0;
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basic.showNumber(item);
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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item = item + 1;
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basic.showNumber(item);
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});
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input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
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control.reset();
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});
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```
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## See also
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[clear screen](/reference/basic/clear-screen), [game over](/reference/game/game-over)
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