a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
1.5 KiB
1.5 KiB
Create Big Image
Make a big image (picture) for the @boardname@ LED screen. The big image made of two squares. Each of the squares is five LEDs on a side, like a regular image.
images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
Parameters
leds
is a string that says which LEDs on the screen should be on and which should be off.
Example: Flip-flopping arrow
This program makes a big image with a picture of an arrow pointing up,
and an arrow pointing down. If you press button A
, the program will
show the arrow pointing up, which starts 0
LEDs from the left in the
big image. If you press button B
, the program will show the arrow
pointing down, which starts 5
LEDs from the left.
let arrows = images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
arrows.showImage(0);
});
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
arrows.showImage(5);
});
See also
image, create image, show image, scroll image, show animation