a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
33 lines
663 B
Markdown
33 lines
663 B
Markdown
# Stop Animation
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Stop the animation that is playing and any animations that are waiting to
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play.
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```sig
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led.stopAnimation()
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```
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## Example
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This program sets up the ``stop animation`` part of the program,
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and then shows a string that you can stop with button ``B``.
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```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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led.stopAnimation();
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});
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basic.showString("STOP ME! STOP ME! PLEASE, WON'T SOMEBODY STOP ME?");
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```
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## ~hint
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It's important to set up ``stop animation`` before showing the
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animation, so the ``stop animation`` part of the program will be ready
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to go.
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## ~
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## See Also
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[show animation](/reference/basic/show-animation)
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