ca3cd1de22
# Conflicts: # package.json
269 lines
9.3 KiB
Markdown
269 lines
9.3 KiB
Markdown
# Classes
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Traditional JavaScript focuses on functions and prototype-based inheritance as the basic means of building up reusable components,
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but this may feel a bit awkward to programmers more comfortable with an object-oriented approach, where classes inherit functionality
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and objects are built from these classes.
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Starting with ECMAScript 2015, also known as ECMAScript 6, JavaScript programmers will be able to build their applications using
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this object-oriented class-based approach. TypeScript, allows you to use these techniques now, compiling them
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down to JavaScript that works across all major browsers and platforms, without having to wait for the next version of JavaScript.
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Let's take a look at a simple class-based example:
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```ts
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class Greeter {
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greeting: string;
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constructor(message: string) {
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this.greeting = message;
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}
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greet() {
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return "Hello, " + this.greeting;
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}
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}
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let greeter = new Greeter("world");
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```
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We declare a new class `Greeter`. This class has three members: a property called `greeting`, a constructor, and a method `greet`.
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You'll notice that in the class when we refer to one of the members of the class we prepend `this.`.
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This denotes that it's a member access.
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In the last line we construct an instance of the `Greeter` class using `new`.
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This calls into the constructor we defined earlier, creating a new object with the `Greeter` shape, and running the constructor to initialize it.
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# Inheritance
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### ~hint
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### Inheritance is not supported yet for the micro:bit. Coming soon...
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### ~
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In TypeScript, we can use common object-oriented patterns.
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Of course, one of the most fundamental patterns in class-based programming is being able to extend existing classes to create new ones using inheritance.
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Let's take a look at an example:
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```ts
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class Animal {
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name: string;
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constructor(theName: string) { this.name = theName; }
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move(distanceInMeters: number = 0) {
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console.log(`${this.name} moved ${distanceInMeters}m.`);
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}
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}
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class Snake extends Animal {
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constructor(name: string) { super(name); }
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move(distanceInMeters = 5) {
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console.log("Slithering...");
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super.move(distanceInMeters);
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}
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}
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class Horse extends Animal {
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constructor(name: string) { super(name); }
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move(distanceInMeters = 45) {
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console.log("Galloping...");
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super.move(distanceInMeters);
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}
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}
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let sam = new Snake("Sammy the Python");
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let tom: Animal = new Horse("Tommy the Palomino");
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sam.move();
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tom.move(34);
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```
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This example covers quite a few of the inheritance features in TypeScript that are common to other languages.
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Here we see the `extends` keywords used to create a subclass.
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You can see this where `Horse` and `Snake` subclass the base class `Animal` and gain access to its features.
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Derived classes that contain constructor functions must call `super()` which will execute the constructor function on the base class.
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The example also shows how to override methods in the base class with methods that are specialized for the subclass.
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Here both `Snake` and `Horse` create a `move` method that overrides the `move` from `Animal`, giving it functionality specific to each class.
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Note that even though `tom` is declared as an `Animal`, since its value is a `Horse`, when `tom.move(34)` calls the overriding method in `Horse`:
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```Text
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Slithering...
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Sammy the Python moved 5m.
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Galloping...
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Tommy the Palomino moved 34m.
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```
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# Public, private, and protected modifiers
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## Public by default
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In our examples, we've been able to freely access the members that we declared throughout our programs.
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If you're familiar with classes in other languages, you may have noticed in the above examples
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we haven't had to use the word `public` to accomplish this; for instance,
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C# requires that each member be explicitly labeled `public` to be visible.
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In TypeScript, each member is `public` by default.
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You may still mark a member `public` explicitly.
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We could have written the `Animal` class from the previous section in the following way:
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```ts
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class Animal {
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public name: string;
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public constructor(theName: string) { this.name = theName; }
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public move(distanceInMeters: number) {
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console.log(`${this.name} moved ${distanceInMeters}m.`);
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}
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}
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```
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## Understanding `private`
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When a member is marked `private`, it cannot be accessed from outside of its containing class. For example:
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```ts
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class Animal {
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private name: string;
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constructor(theName: string) { this.name = theName; }
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}
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new Animal("Cat").name; // Error: 'name' is private;
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```
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TypeScript is a structural type system.
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When we compare two different types, regardless of where they came from, if the types of all members are compatible, then we say the types themselves are compatible.
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However, when comparing types that have `private` and `protected` members, we treat these types differently.
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For two types to be considered compatible, if one of them has a `private` member,
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then the other must have a `private` member that originated in the same declaration.
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The same applies to `protected` members.
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Let's look at an example to better see how this plays out in practice:
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```ts
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class Animal {
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private name: string;
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constructor(theName: string) { this.name = theName; }
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}
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class Rhino extends Animal {
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constructor() { super("Rhino"); }
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}
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class Employee {
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private name: string;
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constructor(theName: string) { this.name = theName; }
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}
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let animal = new Animal("Goat");
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let rhino = new Rhino();
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let employee = new Employee("Bob");
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animal = rhino;
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animal = employee; // Error: 'Animal' and 'Employee' are not compatible
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```
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In this example, we have an `Animal` and a `Rhino`, with `Rhino` being a subclass of `Animal`.
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We also have a new class `Employee` that looks identical to `Animal` in terms of shape.
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We create some instances of these classes and then try to assign them to each other to see what will happen.
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Because `Animal` and `Rhino` share the `private` side of their shape from the same declaration of
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`private name: string` in `Animal`, they are compatible. However, this is not the case for `Employee`.
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When we try to assign from an `Employee` to `Animal` we get an error that these types are not compatible.
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Even though `Employee` also has a `private` member called `name`, it's not the one we declared in `Animal`.
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## Understanding `protected`
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The `protected` modifier acts much like the `private` modifier with the exception that members
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declared `protected` can also be accessed by instances of deriving classes. For example,
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```ts
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class Person {
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protected name: string;
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constructor(name: string) { this.name = name; }
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}
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class Employee extends Person {
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private department: string;
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constructor(name: string, department: string) {
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super(name);
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this.department = department;
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}
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public getElevatorPitch() {
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return `Hello, my name is ${this.name} and I work in ${this.department}.`;
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}
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}
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let howard = new Employee("Howard", "Sales");
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console.log(howard.getElevatorPitch());
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console.log(howard.name); // error
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```
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Notice that while we can't use `name` from outside of `Person`,
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we can still use it from within an instance method of `Employee` because `Employee` derives from `Person`.
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A constructor may also be marked `protected`.
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This means that the class cannot be instantiated outside of its containing class, but can be extended. For example,
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```ts
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class Person {
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protected name: string;
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protected constructor(theName: string) { this.name = theName; }
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}
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// Employee can extend Person
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class Employee extends Person {
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private department: string;
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constructor(name: string, department: string) {
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super(name);
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this.department = department;
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}
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public getElevatorPitch() {
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return `Hello, my name is ${this.name} and I work in ${this.department}.`;
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}
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}
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let howard = new Employee("Howard", "Sales");
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let john = new Person("John"); // Error: The 'Person' constructor is protected
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```
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# Readonly modifier
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You can make properties readonly by using the `readonly` keyword.
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Readonly properties must be initialized at their declaration or in the constructor.
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```ts
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class Octopus {
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readonly name: string;
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readonly numberOfLegs: number = 8;
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constructor (theName: string) {
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this.name = theName;
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}
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}
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let dad = new Octopus("Man with the 8 strong legs");
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dad.name = "Man with the 3-piece suit"; // error! name is readonly.
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```
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## Parameter properties
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In our last example, we had to declare a readonly member `name` and a constructor parameter `theName` in the `Octopus` class, and we then immediately set `name` to `theName`.
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This turns out to be a very common practice.
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*Parameter properties* let you create and initialize a member in one place.
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Here's a further revision of the previous `Octopus` class using a parameter property:
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```ts
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class Octopus {
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readonly numberOfLegs: number = 8;
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constructor(readonly name: string) {
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}
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}
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```
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Notice how we dropped `theName` altogether and just use the shortened `readonly name: string` parameter on the constructor to create and initialize the `name` member.
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We've consolidated the declarations and assignment into one location.
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Parameter properties are declared by prefixing a constructor parameter with an accessibility modifier or `readonly`, or both.
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Using `private` for a parameter property declares and initializes a private member; likewise, the same is done for `public`, `protected`, and `readonly`.
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