pxt-calliope/docs/lessons/classic-beatbox/challenges.md
Sam El-Husseini e3975e65e5 pxt-microbit Accessibility PR ()
* Accessibility changes
2017-09-07 13:42:08 -07:00

49 lines
1.4 KiB
Markdown

# beatbox challenges
Create sounds with variables.
## Before we get started
Complete the [beatbox](/lessons/classic-beatbox/activity) activity and your code will look like this:
```blocks
let sound = music.noteFrequency(Note.A);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 4; i++) {
sound = sound + 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
```
## Challenge 1
Let's include a second sound `on pin pressed` *P2*. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter `on pin pressed` from P1 to P2. Additionally, you must *decrease* the frequency of the variable "sound" by 25. Modify your code so that your code looks like this
```blocks
let sound = music.noteFrequency(Note.A);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
input.onPinPressed(TouchPin.P2, () => {
for (let i = 0; i < 5; i++) {
sound = sound - 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
```
* click *run* to see if the code works as expected.
## Challenge 2
Finally, we want images to be displayed with sounds `on pin pressed`. Add `show LEDs` blocks under `on pin pressed` P1 and P2.