f4eca66648
will move select lessons back to "educators" section
1.4 KiB
1.4 KiB
beatbox challenges
Create sounds with variables.
Before we get started
Complete the beatbox activity and your code will look like this:
let sound = music.noteFrequency(Note.A);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 4; i++) {
sound = sound + 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
Challenge 1
Let's include a second sound on pin pressed
P2. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter on pin pressed
from P1 to P2. Additionally, you must decrease the frequency of the variable "sound" by 25. Modify your code so that your code looks like this
let sound = music.noteFrequency(Note.A);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
input.onPinPressed(TouchPin.P2, () => {
for (let i = 0; i < 5; i++) {
sound = sound - 25
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
}
})
- click run to see if the code works as expected.
Challenge 2
Finally, we want images to be displayed with sounds on pin pressed
. Add show LEDs
blocks under on pin pressed
P1 and P2.