* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
2.1 KiB
Compass Heading
Find which direction on a compass the @boardname@ is facing.
The @boardname@ measures the compass heading from 0
to 359
degrees with its magnetometer chip. Different numbers mean north,
east, south, and west.
input.compassHeading();
Returns
- a number from
0
to359
degrees, which means the compass heading. If the compass isn't ready, it returns-1003
.
Example
This program finds the compass heading and stores it in the
degrees
variable.
let degrees = input.compassHeading()
~hint
When you run a program that uses this function in a browser, click and drag the compass needle on the screen to change the compass heading.
~
Example: compass
This program finds the compass heading and then shows a letter that means whether the @boardname@ is facing north (N), south (S), east (E), or west (W).
let degrees = 0
basic.forever(() => {
degrees = input.compassHeading()
if (degrees < 45) {
basic.showIcon(IconNames.ArrowNorth)
} else if (degrees < 135) {
basic.showIcon(IconNames.ArrowEast)
} else if (degrees < 225) {
basic.showIcon(IconNames.ArrowSouth)
} else if (degrees < 315) {
basic.showIcon(IconNames.ArrowWest)
} else {
basic.showIcon(IconNames.ArrowNorth)
}
})
Calibration
Every time you start to use the compass (for example, if you have just turned the @boardname@ on), the @boardname@ will start a calibrate compass (adjust itself). The calibration step will ask you to draw a fill pattern on the screen by tilting the @boardname@.
If you are calibrating or using the compass near metal, it might confuse the @boardname@.
~ hint
Keep the calibration handy by running it when the user pressed A+B.
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
input.calibrateCompass();
})