a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
1.8 KiB
1.8 KiB
On Event
Raises events for melodies or music events.
music.onEvent(MusicEvent.MelodyNotePlayed, () => {})
Parameters
value
the kind of eventhandler
the code to run when the event is raised.
Example
This example prints all the events to the serial output.
music.onEvent(MusicEvent.MelodyRepeated, () => {
serial.writeLine("melody repeated")
})
music.onEvent(MusicEvent.MelodyEnded, () => {
serial.writeLine("melody ended")
})
music.onEvent(MusicEvent.MelodyStarted, () => {
serial.writeLine("melody started")
})
music.onEvent(MusicEvent.MelodyRepeated, () => {
serial.writeLine("background melody repeated")
})
music.onEvent(MusicEvent.BackgroundMelodyStarted, () => {
serial.writeLine("background started")
})
music.onEvent(MusicEvent.BackgroundMelodyEnded, () => {
serial.writeLine("background ended")
})
music.onEvent(MusicEvent.BackgroundMelodyPaused, () => {
serial.writeLine("background paused")
})
music.onEvent(MusicEvent.BackgroundMelodyResumed, () => {
serial.writeLine("background resumed")
})
music.onEvent(MusicEvent.BackgroundMelodyRepeated, () => {
serial.writeLine("background repeated")
})
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
music.beginMelody(music.builtInMelody(Melodies.BaDing), MelodyOptions.Once)
})
music.setTempo(100)
music.beginMelody(music.builtInMelody(Melodies.Ringtone), MelodyOptions.ForeverInBackground)
Background melody
The events related to background melody get triggered by a melody that is played inside a run in background block.
control.inBackground(function () {
basic.pause(randint(0, 5000))
music.beginMelody(music.builtInMelody(Melodies.Entertainer), MelodyOptions.Once)
})
music.onEvent(MusicEvent.BackgroundMelodyStarted, function () {
basic.showIcon(IconNames.EigthNote)
})