pxt-calliope/docs/reference/input/on-button-pressed.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

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Markdown

# On Button Pressed
Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed).
This handler works when button `A` or `B` is pressed, or `A` and `B` together.
When you are using this function in a web browser, click the buttons on the screen instead of the ones
on the @boardname@.
* For button `A` or `B`: This handler works when the button is pushed down and released within 1 second.
* For `A` and `B` together: This handler works when `A` and `B` are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button.
```sig
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {})
```
Find out how buttons provide input to the @boardname@ in this video:
https://www.youtube.com/watch?v=t_Qujjd_38o
## Example: count button clicks
This example counts how many times you press the `A` button.
Each time you press the button, the [LED screen](/device/screen) shows the `count` variable getting bigger.
```blocks
let count = 0
basic.showNumber(count)
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
count++;
basic.showNumber(count);
})
```
## Example: roll dice
This example shows a number from 1 to 6 when you press the `B` button.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
let dice = randint(0, 5) + 1
basic.showNumber(dice)
})
```
## ~hint
This program adds a `1` to `random(5)` so the numbers on the dice will come out right.
Otherwise, sometimes they would show a `0`.
## ~
## See also
[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/blocks/math)