84 lines
2.7 KiB
Markdown
84 lines
2.7 KiB
Markdown
# Calliope target for Microsoft MakeCode
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This target is hosted at https://makecode.calliope.cc.
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## Hosted editor and build
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Jenkins build: https://ci2.dot.net/job/Private/job/pxt_project_teal/job/master/
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### BUILD COMMENTS
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- build libs/core/dal.d.ts new requires some meddling, as the `#define` parser does not parse `#ifdef` and thus
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has some conflicts with double defines constants
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![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
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## Local server
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The local server allows to run the editor and the documentation from your computer.
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### Setup
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The following commands are a 1-time setup after synching the repo on your machine.
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* See requirements for [pxt](https://github.com/Microsoft/pxt)
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* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
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```
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git clone https://github.com/microsoft/pxt-calliope
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cd pxt-calliope
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```
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* install the PXT command line (add ``sudo`` for Mac/Linux shells).
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```
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npm install -g pxt
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```
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* install the dependencies
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```
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npm install
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```
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### Running
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Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
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```
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pxt serve
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```
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If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
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Otherwise, the editor will not be able to load the projects.
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If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
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from the ``Run Yotta`` command prompt.
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```
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pxt serve -yt
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```
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## Updates
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To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
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```
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pxt update
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```
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More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
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## Testing
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The build automatically runs the following:
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* make sure the built-in packages compile
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* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
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there is a number of asserts in both of these
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* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
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To test something on the device:
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* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
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* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
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The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
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## Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
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