pxt-calliope/docs/reference/control/reset.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

811 B

Reset

Reset the @boardname@ and start the program again.

This function is like pressing the reset button on the back of the @boardname@.

control.reset()

~hint

Simulator

The reset function works only on a real @boardname@ and not in the simulator.

~

Example

This program will count as high as you like when you press button A. When you get tired of counting, press button B to reset the @boardname@ and start the program over.

let item = 0;
basic.showNumber(item);
input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
    item = item + 1;
    basic.showNumber(item);
});
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
    control.reset();
});

See also

clear screen, game over