pxt-calliope/docs/reference/js/lessons/answering-machine.md
2016-03-25 16:47:20 -07:00

2.8 KiB

answering machine lesson

create an answering machine on the BBC micro:bit #docs

@video td/videos/answering-machine-0

Topic

Show String

Class

Year 7

Prior learning / place of lesson in scheme of work

Learn how to creating a message with a string, basic->show string to write your message. We will be learning how to create a message using simple commands, such as show string and on button pressed.

Documentation

Objectives

  • learn how to show a string on the LED screen one character at a time
  • learn how to use to register an event handler that will execute whenever an input button is pressed

Progression Pathways / Computational Thinking Framework

Algorithms

  • Uses diagrams to express solutions.(AB)
  • Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
  • Represents solutions using a structured notation (AL) (AB)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals (AL)

Hardware & Processing

  • Knows that computers collect data from various input devices, including sensors and application software (AB)

Communication Networks

  • Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)

Information Technology

  • Collects, organizes, and presents data and information in digital content (AB)
  • Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
  • Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV)
  • Evaluates the appropriatness of digital devices, internet services and application software to achieve given goals (EV)
  • Recognises ethical issues surrounding the application of information technology beyond school.

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework