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* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
1.2 KiB
1.2 KiB
get (Sprite Property)
Get a value for a sprite property.
game.createSprite(0,0).get(LedSpriteProperty.X);
Parameters
- property: the property of the Sprite you want to know about, like:
x
- the horizontal location to set the sprite at on the LED screen (0
-4
)y
- the vertical location to set the sprite at on the LED screen (0
-4
)direction
- the direction in degrees for the sprite to go when the next move happens. The degree range is from-180
to180
.brightness
- how bright the LED sprite is. Completely dark is0
and very bright is255
.blink
- how fast the sprite is will blink on and off. The blink rate is in milliseconds.
Returns
- a number value of the property you asked for.
Example
This program makes a sprite and shows the number of its brightness on the screen.
let ball = game.createSprite(0, 2);
basic.showNumber(ball.get(LedSpriteProperty.Brightness));
See also
turn, brightness, change sprite property, set sprite property