5f7a8e5301
* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
47 lines
1.1 KiB
Markdown
47 lines
1.1 KiB
Markdown
# on Sound
|
|
|
|
Run some code when the microphone hears a sound.
|
|
|
|
```sig
|
|
input.onSound(DetectedSound.Loud, function () {})
|
|
```
|
|
|
|
The microphone will detect sounds that are quiet or loud. You can have the microphone detect
|
|
a sound at a certain level and run some code in and event when it hears the sound. There are
|
|
two sound ranges you can detect for: `loud` or `quiet`.
|
|
|
|
### ~ reminder
|
|
|
|
![works with micro:bit V2 only image](/static/v2/v2-only.png)
|
|
|
|
This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen.
|
|
|
|
### ~
|
|
|
|
## Parameters
|
|
|
|
* **sound**: the type of sound to detect: `loud` or `quiet`.
|
|
* **handler**: the code to run when a sound is heard.
|
|
|
|
## Example
|
|
|
|
Show an icon animation when the microphone detects a sound.
|
|
|
|
```blocks
|
|
input.onSound(DetectedSound.Loud, function () {
|
|
basic.showIcon(IconNames.Square)
|
|
basic.showIcon(IconNames.SmallSquare)
|
|
basic.showIcon(IconNames.SmallDiamond)
|
|
basic.clearScreen()
|
|
})
|
|
```
|
|
|
|
# See also #seealso
|
|
|
|
[sound level](/reference/input/sound-level),
|
|
[set sound threshold](/reference/input/sound-level)
|
|
|
|
```package
|
|
microphone
|
|
```
|