918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
591 B
591 B
random Boolean
Returns a pseudo-random boolean value that is either true
or false
.
Math.randomBoolean()
Returns
- a pseudo-random boolean that is either
true
orfalse
.
Example
Make your @boardname@ do a coin toss when it's dropped softly. Have the LEDs show 'heads' or 'tails' as the result of the toss.
input.onGesture(Gesture.FreeFall, () => {
if (Math.randomBoolean()) {
basic.showIcon(IconNames.Happy)
} else {
basic.showIcon(IconNames.Sword)
}
})