e3975e65e5
* Accessibility changes
54 lines
1.9 KiB
Markdown
54 lines
1.9 KiB
Markdown
# beatbox activity
|
|
|
|
Control images with variables.
|
|
|
|
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
|
|
|
|
Let's start by adding a variable where you can store data. Then rename the variable to "sound". Then set the value of the variable to the note block `A` from the Music drawer. Modify your code so that your code looks like this.
|
|
|
|
```blocks
|
|
let sound = music.noteFrequency(Note.A);
|
|
```
|
|
|
|
We want to play music on pin pressed in order to register an event handler that will execute whenever when you run a script and click pin 1 on the simulator. We must start by opening the Input drawer and adding `on pin pressed` P1. Modify your code so that your code looks like this.
|
|
|
|
```blocks
|
|
let sound = music.noteFrequency(Note.A);
|
|
input.onPinPressed(TouchPin.P1, () => {
|
|
|
|
})
|
|
```
|
|
|
|
We want to code the notes that will be played `on pin pressed`. We click on the Input drawer then insert a `for loop` that will increment by *i*. Click on the Variables drawer. Add `set item` block. Rename the variable block to "sound." Then add a Maths block to increase the variable sound from the note frequency of block `A` to `A` plus 25.Modify your code so that your code looks like this
|
|
|
|
```blocks
|
|
let sound = music.noteFrequency(Note.A);
|
|
input.onPinPressed(TouchPin.P1, () => {
|
|
for (let i = 0; i < 4; i++) {
|
|
sound = sound + 25
|
|
}
|
|
})
|
|
```
|
|
|
|
Include a play block with the variable called "sound" and insert a music note block `1/16`. Modify your code so that your code looks like this
|
|
|
|
```blocks
|
|
let sound = music.noteFrequency(Note.A);
|
|
input.onPinPressed(TouchPin.P1, () => {
|
|
for (let i = 0; i < 5; i++) {
|
|
sound = sound + 25
|
|
music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth));
|
|
}
|
|
|
|
})
|
|
|
|
```
|
|
|
|
|
|
* click *run* to see if the code works as expected.
|
|
|
|
## ~avatar boothing
|
|
|
|
Excellent, you're ready to continue with the [challenges](/lessons/classic-beatbox/challenges)!
|
|
|
|
## ~ |