3.8 KiB
3.8 KiB
magic 8 lesson
a fortune teller game with the BBC micro:bit #string #shake #clear-screen #if #string #number #var #docs
Topic
If (Conditionals)
Quick Links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to creating conditionals, if condition do
to conditionally run code depending on whether a condition is true or not. We will be learning how to create a fortune telling app using local variable and conditionals (If), input on shake as well as simple commands, such as show string, show number, and clear screen.
Documentation
- show string : read more...
- show number : read more...
- on shake : read more...
- clear screen : read more...
- variable : read more...
- pick number : read more...
- if : read more...
Objectives
- learn how to show a string on the LED screen
- learn how to show a number on the LED screen
- learn how to learn how to turn off all the LED lights on the LED screen
- learn how to use the input on shake
- learn how to learn how to create a local variable to store data so that you can use it later in your code
- learn how to learn how to return a random number
- learn how to learn how to conditionally run code depending on whether a condition is true or not
Progression Pathways / Computational Thinking Framework
Algorithms
- Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
- Uses diagrams to express solutions.(AB)
- Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
- Represents solutions using a structured notation (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals (AL)
- Declares and assigns variables(AB)
- Understands the difference between, and appropriately uses if and if, then and else statements(AL)
- Uses a variable and relational operators within a loop to govern termination (AL) (GE)
- Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
- Selects the appropriate data types(AL) (AB
Data & Data Representation
- Understands the difference between data and information(AB)
- Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
- Defines data types: real numbers and Boolean (AB)
Hardware & Processing
- Knows that computers collect data from various input devices, including sensors and application software (AB)
Communication Networks
- Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
Information Technology
- Collects, organizes, and presents data and information in digital content (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
- Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
- time: 20 min.
- activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges