2.0 KiB
Stop watch
This project turns the @boardname@ into a simple stop-watch. You can use it the [Watch project] if you've build it already. Pressing A will start the timer and pressing A again will display the resulting time. Let's get started.
Program state
The stop watch has two states: it is either stopped or measuring time.
Let's create a new variable start_time
to track the state:
- if
start_time
is equal to0
, the watch is stopped. - if
start_time
is not equal to0
, the watch is running and the value ofstart_time
is the time it started.
Pseudo code
The rough outline of the code is as follows: when a user presses A, we start by determining in which
state we are. If the watch is stopped (start time
is 0), we start the counter and store the current time. If the watch is running (start time
is not 0), we compute the duration and reset start time
to 0.
The ||input:runningTime||
block returns the number of milli-seconds elapsed since the @boardname@ was turned on. To compute the duration in seconds, we use the following formula:
duration in seconds = (current time - start time) / 1000.0
In pseudo code, this could look like this:
on button pressed
if start time is 0
store current time into start time
else
show duration
reset start time
If you translate the pseudo-code line by line into blocks, it might end up like this.
let start_time = 0
input.onButtonPressed(Button.A, function () {
// is the watch running?
if (start_time == 0) {
// store current time
start_time = input.runningTime()
basic.showIcon(IconNames.Butterfly)
} else {
// compute duration and display it
basic.showNumber(Math.idiv(input.runningTime() - start_time, 1000))
// reset watch state
start_time = 0
}
})
start_time = 0