* Accessibility changes
1.6 KiB
The amazing coin flipper
~avatar avatar
Are you trying to choose whether to play soccer or go to the movies instead, or which toppings to have on your pizza? Build a coin flipping machine with the @boardname@ to choose for you!
~
Here are the blocks to make your coin flipper. When you press button
B
, the coin flipper will show either H
for heads or T
for tails
on the LED screen.
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
~hint
The [Math.randomBoolean()]
block randomly tells the if
block true
or false
. If value picked is true
, the
if
block shows the letter H
. Otherwise, it shows the letter T
.
That's it!
~
Keeping score
~avatar
To keep track out of how many guesses you've won, add these blocks to your coin flipper:
~
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
These blocks mean that if you press button A
, you will add 1
to
your score, and if you press A
and B
together, the @boardname@ will
show your score.
When you're done, your coin flipping program should look like this:
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
Flip until your thumbs get tired!