pxt-calliope/docs/lessons/pogo.md
2016-03-31 15:51:42 -07:00

1.3 KiB

pogo lesson

create a game that relies on precise instincts and timing reflexes #if # #function #data #forever #var #button #if #assignment #pause #string #number #docs

Topic

Running Time

Prior learning/place of lesson in scheme of work

Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.

Documentation

let jumps = 0
let acc = input.acceleration(Dimension.Y)
basic.showNumber(jumps)
basic.showNumber(radio.receiveNumber())
led.stopAnimation()
jumps = jumps + 1;
radio.sendNumber(jumps)
basic.forever(() => { })
basic.showLeds(`
    . . . . .
    . # . # .
    . . # . .
    # . . . #
    . # # # .
    `)
basic.clearScreen()
if (acc > 2000) {

}
radio.onDataReceived(() => { })

Objectives

  • learn how to create a function as a unit of code that performs a specific task and returns a result
  • learn how arithmetic operators operate on numbers and return a number
  • learn how to repeat code in the background forever
  • learn how to conditionally run code depending on whether a condition is true or not
  • learn how to run code when an input button is pressed
  • learn how to pause your code for the specified number of milliseconds