2.1 KiB
2.1 KiB
smiley buttons
~avatar
Use buttons to show a smiley face!
~
Step 1
Use show leds to make a smiley face:
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
Step 2
Add an input block for when button A is pressed, and move the smiley face inside it:
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
Try pressing button A!
Step 3
Now add blocks so that when button B is pressed, a frowney appears:
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #`
);
});
Try pressing A
or B
!
Send your smileys over radio
Do you have a second @boardname@ at hand? You could use radio and send your smileys or frownies to other @boardname@.
Since radio can send numbers, we decide that 0
is the code for displaying a smiley
and 1
is the code for a frowney.
Change your code as follows:
- radio send number sends a number to any other @boardname@ in range
- radio on data packet received runs code when data is received over radio
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
})
input.onButtonPressed(Button.B, () => {
radio.sendNumber(1)
})
radio.onDataPacketReceived(({receivedNumber}) => {
if (receivedNumber == 0) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})