1.9 KiB
1.9 KiB
bop it challenges
a game similar to "Simon Says" with the BBC micro:bit.
Before we get started
Complete the following guided tutorial. Your code should look like this:
newAction() // ***
input.onButtonPressed(Button.A, () => {
if (action == 0) {
game.addScore(1) // ***
newAction() // ***
}
}) // ***
input.onLogoDown(() => {
if (action == 1) {
game.addScore(1) // ***
newAction()
}
})
input.onGesture(Gesture.Shake, () => {
if (action == 2) {
game.addScore(1)
newAction()
}
})
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
})
Challenge 1
Now let's add some more types of instructions for the player to follow. Let's add PRESS PIN 0
. Change the global variable action
to math->random(4)
so that we can add a new IF statement that checks if action=3
. If it does, display instructions to press pin 0.
/**
* {highlight}
*/
export function newAction_() {
action = Math.random(4) // ***
if (action == 0) {
basic.showString("PUSH A", 150) // ***
}
if (action == 1) {
basic.showString("LOGO DOWN", 150) // ***
}
if (action == 2) {
basic.showString("SHAKE", 150) // ***
}
if (action == 3) {
basic.showString("PRESS PIN 0", 150) // ***
}
}
Challenge 2
Now let's implement PRESS PIN 0
in the main. Create a condition of input->on pin pressed("P0")
that will add one to the score and calls the method new action
.
// **. . .**
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
}) // ***
input.onPinPressed(TouchPin.P0, () => {
if (action == 3) {
game.addScore(1) // ***
newAction() // ***
}
}) // ***
Challenge 3
Add POINT ME NORTH
to the list of possible commands.