pxt-calliope/docs/courses/csintro/conditionals/activity.md
2018-04-21 10:52:09 -07:00

71 lines
2.3 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Activity: Rock, paper, scissors
For this activity, each student will need a micro:bit.
Everyone will create the same program, the classic rock paper scissor game.
![Rock, paper, scissors](/static/courses/csintro/conditionals/rock-paper-scissors-items.png)
## Introduce activity
* Have students recall the classic rock paper scissors game.
* What are the rules of the game? What are the conditionals?
>Example: If Player A gets rock, and Player B gets scissors, Then Player A wins.
* Have students write the pseudocode for how to play the game on the micro:bit.
>Example pseudocode:<br/>
On button A press: choose random number from 0-2
If random number = 0, then display rock icon,
Else if random number = 1, then display paper icon,
Else display scissors icon.
* Point out that because there are only three possibilities, we dont need to do a separate check to see if random number = 2. So we just use an else.
## micro:bit
* Working from the specifications, have students work in pairs to try to code a Rock Paper Scissors game on their own.
* If students get stuck, there is a tutorial at [rock, paper, scissors](/projects/rock-paper-scissors) (steps 1 through 4), that leads students step-by-step through the process of coding a working rock paper scissor game for their micro:bit.
* Let them play the game against their program.
## Ideas for Mods
* Add a way to keep score: Steps 5 through 7 in the tutorial
* Mod the game to use different images or to add more options like Rock Paper Scissors Lizard Spock, Step 8 in the tutorial
Here's an example mod:
```blocks
let hand = 0
input.onGesture(Gesture.Shake, () => {
hand = Math.randomInt(3)
if (hand == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (hand == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.pause(100)
basic.showString("Wins:")
basic.showNumber(game.score())
})
```