pxt-calliope/docs/reference/game.md

1.3 KiB

Game

Make games with sprites. Keep score and control gameplay.

Sprites

game.createSprite(0,0);
game.createSprite(0,0).delete();
game.createSprite(0,0).move(0);
game.createSprite(0,0).turn(Direction.Left,0);
game.createSprite(0,0).ifOnEdgeBounce();
game.createSprite(0,0).get(LedSpriteProperty.X);
game.createSprite(0,0).set(LedSpriteProperty.X, 0);
game.createSprite(0,0).change(LedSpriteProperty.X, 0);
game.createSprite(0,0).isTouching(null);
game.createSprite(0,0).isTouchingEdge();

Scoring

game.addScore(1);
game.score();
game.setScore(0);

Game control

game.startCountdown(10000);
game.gameOver();
game.pause();
game.resume();

See also

create sprite, move, turn, ifOnEdgeBounce, get, set, change, is touching is touching edge, add score, score, set score, start countdown, game over, pause, resume