pxt-calliope/docs/reference/js/lessons/blink.md
2016-04-01 16:22:47 -07:00

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blink lesson

Learn how to create a blinking LED.

Topic

Plot

Class

Year 7

Prior learning / place of lesson in scheme of work

Learn how to control a blinking LED. We will be learning how to create a blinking app using forever as well as simple commands, such as plot, unplot and pause.

What the teacher needs to know / QuickStart Computing Glossary

Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.

Algorithm: An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem

Loop: A block of code repeated automatically under the programs control. ** The blink program introduces Forever. The forever loop repeats code in the background forever.

Command: An instruction for the computer to execute, written in a particular programming language.

Documentation

Resources

Objectives

  • learn how to turn on LED lights on the LED screen
  • learn how to turn off LED lights on the LED screen
  • learn how to pause program execution for the specified number of milliseconds

Progression Pathways / Computational Thinking Framework

Algorithms

  • Understands that iteration is the repetition of a process such as a loop. (AL)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals. (AL)

Data & Data Representation

  • Understands the difference between data and information. (AB)
  • Defines data types: real numbers and Boolean. (AB)

Information Technology

  • Collects, organises and presents data and information in digital content. (AB)
  • Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework

Intended follow on

Publish script to the classroom.