83 lines
3.0 KiB
Markdown
83 lines
3.0 KiB
Markdown
# blocks - rendering graphics
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An introduction to graphics for the Block Editor.
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## Before we get started
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Ensure you have completed the 'Hello, world!' and Loop tutorials and tested them on a simulator or on @boardname@.
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```blocks
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basic.showString("HI!");
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```
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The @boardname@ has a grid of 25 LEDs, so we can use these to display images.
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We’ve already experimented with the `show string` block that displays a string (some text) that we program it to. However we can use more blocks from the **Images** drawer to render or display images in different ways.
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### Pixel Art
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We can draw little images from the LEDs by ticking boxes. Drag a `show image` block from the **Images** drawer and connect in a `create image` block. You can customize this image by clicking boxes to tick whether the LED will turn on or off. For example, if we were creating a music player we may want to the show the `play` block:
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![](/static/mb/blocks/lessons/graphics-0.png)
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### Plotting points
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We can also code our bug to plot a point by giving an x (horizontal) and y (vertical) coordinates, from 0 to 4. Click the **LED** drawer and drag a `plot` block. Try changing the coordinates and see the effect this has on the @boardname@.
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We can also unplot a point (turn the LED off again) using the `unplot` block. So we could create a flashing LED program, using the `pause` block to create a delay.
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```blocks
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basic.forever(() => {
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led.plot(2,2)
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basic.pause(100)
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led.unplot(2,2)
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basic.pause(100)
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})
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```
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We can also use the `basic.clearScreen` block to turn off all LEDs.
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## Tip
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The pause block is in milliseconds, so setting it to 1000 will have a pause of a single second.
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### Devising algorithms for shapes
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An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the @boardname@ using an algorithm.
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For example, we could draw a straight line with this code:
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```blocks
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for(let i = 0; i <=4; i++) {
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led.plot(i, 0);
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basic.pause(200)
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}
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```
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Our algorithm is: increase **i** by 1 **from 0** to **4**, and **plot** the point **x=i**, **y=0**. The pause block allows this line to be animated (drawn frame by frame).
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Try devising an algorithm for a diagonal line using the code above and the variable **i**.
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```sim
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basic.forever(() => {
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for(let i = 0; i <=4; i++) {
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led.plot(i, i);
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basic.pause(200)
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}
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basic.clearScreen();
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})
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```
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### Animations
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Animations are changes happening at a certain rate. For example, we could add the `pause` block from the **Basic** drawer with our square algorithm – this will slowly draw a square (as an animation).
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We could create more complex animations, for example we could make our @boardname@ display an explosion or fireworks.
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### Image variables
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We can create image variables so we can easily display an image at a later point. For example:
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![](/static/mb/blocks/lessons/graphics-4.png)
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This uses the blocks from the **Variable** drawer, and the **create image** block from the **Image** drawer. This means our image can be displayed without having to replicate the `create image` block each time.
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