pxt-calliope/docs/reference/game/create-sprite.md
Galen Nickel 3f106307ff
Fix some titles, sigs in ref docs ()
* Fix some title and sigs in ref docs

* better buffer source
2019-06-05 16:28:56 -07:00

1.2 KiB

Create Sprite

Create a new LED sprite pointing to the right.

A sprite is like a little LED creature you can tell what to do. You can tell it to move, turn, and check whether it has bumped into another sprite.

game.createSprite(2, 2);

Parameters

  • x: The left-to-right place on the LED screen where the sprite will start out.
  • y: The top-to-bottom place on the LED screen where the sprite will start out.

0 and 4 mean the edges of the screen, and 2 means in the middle.

Returns

  • a new LedSprite at the location you say.

~ hint

Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show. Using game pause and game resume to disable and enable the game rendering loop.

~

Example

This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner.

let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);
item.move(2);

See also

move, turn, is-touching