3.5 KiB
Rock Paper Scissors
Step 1
We want the @boardname@ to choose rock, paper, or scissors when you shake it.
Place a ||input:on shake||
block so when you shake the @boardname@, it will run part of a program.
input.onGesture(Gesture.Shake, () => {
})
Step 2
Add a weapon
variable to store a random number computed with ||math:pick random||
.
When you shake the @boardname@, it should pick a random number from 0
to 2
and store it in the variable weapon
. (This variable is named weapon
because
rock, paper, and scissors are the weapons you use to battle your friends!)
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
weapon = Math.random(3)
})
In a later step, each of the possible numbers (0
, 1
, or 2
) is matched to its own picture. The picture is shown on the LEDs when its number is picked.
Step 3
Place an if
block under the ||math:pick random||
and
check whether weapon
is equal to 0
.
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
}
})
Step 4
In the if
block, place a ||basic:show leds||
block that shows a
picture of a piece of paper.
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
Step 5
Add an else if
block to the if
block and check whether weapon
is equal to 1
.
Click on the gearwheel icon to open up the if
editor; then drag and drop an else if
block in the if
editor.
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
}
})
Step 6
Place a ||basic:show leds||
block under the else if and draw a rock image on the screen.
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
}
})
Step 7
Add a ||basic:show leds||
block with a picture of scissors to the else
part.
You don't need to check if weapon
is 2
because 2
is the only number left out of 0
, 1
, and 2
.
That's why you can use an else
instead of an else if
.
let weapon = 0;
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
Step 8
Your game is ready! Gather your friends and play Rock Paper Scissors!