99 lines
1.9 KiB
Markdown
99 lines
1.9 KiB
Markdown
# truth or dare activity
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A multi-player game that forces each player to reveal a secret or something funny.
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### ~avatar avatar
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Welcome! This tutorial will teach how to program a game of truth or dare on the micro:bit. Let's get started!
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### ~
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Begin by using Show LEDs to create an "up-arrow" image, which will point to someone.
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```blocks
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basic.showLeds(`
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. . # . .
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. # # # .
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# # # # #
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. . # . .
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. . # . .
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`)
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```
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Now let's create a condition to know when button `A` is pressed so that we can display "truth" or "dare" on the micro:bit. We want the BBC micro:bit to randomly choose whether to display "truth" or display "dare". We can use accomplish this by using `pick random (1)`.
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```blocks
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basic.showLeds(`
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. . # . .
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. # # # .
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# # # # #
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. . # . .
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. . # . .
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`)
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input.onButtonPressed(Button.A, () => {
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let random = Math.random(2)
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})
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```
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Now let's display the appropriate message for each scenario of `random`.
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```blocks
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basic.showLeds(`
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. . # . .
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. # # # .
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# # # # #
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. . # . .
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. . # . .
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`)
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input.onButtonPressed(Button.A, () => {
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let random = Math.random(2)
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if (random == 0) {
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basic.showString("TRUTH")
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} else {
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basic.showString("DARE")
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}
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})
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```
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Notice how the arrow didn't display again after pressing button `A`. Let's add a line of code that displays the arrow again.
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```blocks
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basic.showLeds(`
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. . # . .
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. # # # .
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# # # # #
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. . # . .
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. . # . .
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`)
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input.onButtonPressed(Button.A, () => {
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let random = Math.random(2)
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if (random == 0) {
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basic.showString("TRUTH")
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} else {
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basic.showString("DARE")
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}
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basic.showLeds(`
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. . # . .
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. # # # .
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# # # # #
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. . # . .
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. . # . .
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`)
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})
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```
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* Run your program: Press button A!
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/lessons/truth-or-dare/challenges)!
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### ~
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