3.2 KiB
3.2 KiB
lucky 7 blocks lesson
show a number on the LED screen #show #number #docs
@video td/videos/lucky-7-0
Topic
Show Number
Quick Links
Class
Year 7
Prior learning / place of lesson in scheme of work
Learn how to display a number, show number
to generate numbers. We will be learning how to create numbers using show number as well as simple commands, such as pause.
What the teacher needs to know / QuickStart Computing Glossary
- Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
- Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
Documentation
- show number : read more...
- pause : read more...
Resources
- Activity: activity
- Activity: quiz
- Extended Activity: challenges
Objectives
- learn how to show a number on the LED screen, one digit at a time
- learn how to pause program execution for the specified number of milliseconds
Progression Pathways / Computational Thinking Framework
Algorithms
- Uses diagrams to express solutions.(AB)
- Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
- Understands that iteration is the repetition of a process such as a loop (AL)
- Recognises that different algorithms exist for the same problem (AL) (GE)
- Represents solutions using a structured notation (AL) (AB)
- Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
Programming & Development
- Creates programs that implement algorithms to achieve given goals (AL)
- Selects the appropriate data types(AL) (AB
Data & Data Representation
- Defines data types: real numbers and Boolean (AB)
Hardware & Processing
- Understands the difference between hardware and application software, and their roles within a computer system (AB)
Information Technology
- Collects, organizes, and presents data and information in digital content (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
- Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges