2b504d863d
* a few updates * more updates * reorder radio blocks * more shuffling of new radio apis * fixing hot or ocold * more doc fixes * more updates * fixing docs issues * more doc fixes * restore docs errors * missing packate * renamed argument of callback * mssing radio * more odcs fixes * lock turtle * ignore docs for now
47 lines
1.2 KiB
Markdown
47 lines
1.2 KiB
Markdown
# pogo lesson
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create a game that relies on precise instincts and timing reflexes #if #.
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## Topic
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Running Time
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## Quick Links
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* [activity](/lessons/pogo/activity)
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## Prior learning/place of lesson in scheme of work
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Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
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## Documentation
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```cards
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let jumps = 0
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let acc = input.acceleration(Dimension.Y)
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basic.showNumber(0)
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led.stopAnimation()
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radio.sendNumber(0)
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basic.forever(() => { })
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basic.showLeds(`
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. . . . .
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. # . # .
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. . # . .
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# . . . #
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. # # # .
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`)
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basic.clearScreen()
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if (true) {}
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radio.onReceivedNumber(function (receivedNumber) { })
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```
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## Objectives
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* learn how to create a function as a unit of code that performs a specific task and returns a result
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* learn how arithmetic operators operate on numbers and return a number
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* learn how to repeat code in the background forever
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* learn how to conditionally run code depending on whether a condition is true or not
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* learn how to run code when an input button is pressed
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* learn how to pause your code for the specified number of milliseconds
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```package
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radio
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``` |