61 lines
2.6 KiB
Markdown
61 lines
2.6 KiB
Markdown
# pogo lesson
|
||
|
||
create a game that relies on precise instincts and timing reflexes #if # #function #data #forever #var #button #if #assignment #pause #string #number #docs
|
||
|
||
## Topic
|
||
|
||
Running Time
|
||
|
||
## Quick Links
|
||
|
||
* [activity](/microbit/lessons/pogo/activity)
|
||
|
||
## Class
|
||
|
||
Year 7
|
||
|
||
## Prior learning/place of lesson in scheme of work
|
||
|
||
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
|
||
|
||
## Documentation
|
||
|
||
* **variable** : [read more...](/microbit/reference/variables/var)
|
||
* **arithmetic operator** : [read more...](/microbit/reference/types/number)
|
||
* **forever** : [read more...](/microbit/reference/basic/forever)
|
||
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
|
||
* **if** : [read more...](/microbit/reference/logic/if)
|
||
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
|
||
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
|
||
|
||
## Objectives
|
||
|
||
* learn how to create a function as a unit of code that performs a specific task and returns a result
|
||
* learn how arithmetic operators operate on numbers and return a number
|
||
* learn how to repeat code in the background forever
|
||
* learn how to conditionally run code depending on whether a condition is true or not
|
||
* learn how to run code when an input button is pressed
|
||
* learn how to pause your code for the specified number of milliseconds
|
||
|
||
## Progression Pathways / Computational Thinking Framework
|
||
|
||
#### Algorithms
|
||
|
||
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
|
||
* Uses diagrams to express solutions.(AB)
|
||
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
|
||
* Represents solutions using a structured notation (AL) (AB)
|
||
|
||
#### Programming & Development
|
||
|
||
* Creates programs that implement algorithms to achieve given goals (AL)
|
||
* Declares and assigns variables(AB)
|
||
* Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL)
|
||
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
|
||
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
|
||
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
|
||
* Selects the appropriate data types(AL) (AB
|
||
|
||
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
|
||
|