310 lines
8.3 KiB
TypeScript
310 lines
8.3 KiB
TypeScript
enum Button {
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//% enumval=MICROBIT_ID_BUTTON_A
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A,
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//% enumval=MICROBIT_ID_BUTTON_B
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B,
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//% enumval=MICROBIT_ID_BUTTON_AB
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//% block="A+B"
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AB,
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}
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enum Dimension {
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//% enumval=0 block=x
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X,
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//% enumval=1 block=y
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Y,
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//% enumval=2 block=z
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Z,
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//% enumval=3 block=strength
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Strength,
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}
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enum Rotation {
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//% enumval=0 block=pitch
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Pitch,
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//% enumval=1 block=roll
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Roll,
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}
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enum TouchPin {
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//% enumval=uBit.io.P0
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P0,
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//% enumval=uBit.io.P1
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P1,
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//% enumval=uBit.io.P2
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P2,
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}
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enum AcceleratorRange {
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/**
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* The accelerator measures forces up to 1 gravity
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*/
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//% block="1g" enumval=1
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OneG,
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/**
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* The accelerator measures forces up to 2 gravity
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*/
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//% block="2g" enumval=2
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TwoG,
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/**
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* The accelerator measures forces up to 4 gravity
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*/
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//% block="4g" enumval=4
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FourG,
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/**
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* The accelerator measures forces up to 8 gravity
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*/
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//% block="8g" enumval=8
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EightG
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}
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/*
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enum BasicGesture
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{
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GESTURE_NONE,
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GESTURE_UP,
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GESTURE_DOWN,
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GESTURE_LEFT,
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GESTURE_RIGHT,
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GESTURE_FACE_UP,
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GESTURE_FACE_DOWN,
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GESTURE_FREEFALL,
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GESTURE_3G,
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GESTURE_6G,
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GESTURE_8G,
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GESTURE_SHAKE
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};
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*/
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enum Gesture {
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/**
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* Raised when shaken
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*/
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//% block=shake enumval=11
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Shake,
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/**
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* Raised when the logo is upward and the screen is vertical
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*/
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//% block="logo up" enumval=1
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LogoUp,
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/**
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* Raised when the logo is downward and the screen is vertical
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*/
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//% block="logo down" enumval=2
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LogoDown,
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/**
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* Raised when the screen is pointing down and the board is horizontal
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*/
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//% block="screen up" enumval=5
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ScreenUp,
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/**
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* Raised when the screen is pointing up and the board is horizontal
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*/
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//% block="screen down" enumval=6
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ScreenDown,
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/**
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* Raised when the screen is pointing left
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*/
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//% block="tilt left" enumval=3
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TiltLeft,
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/**
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* Raised when the screen is pointing right
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*/
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//% block="tilt right" enumval=4
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TiltRight,
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/**
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* Raised when the board is falling!
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*/
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//% block="free fall" enumval=7
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FreeFall
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}
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//% color=300 weight=99
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namespace input {
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/**
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* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
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* @param button TODO
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* @param body TODO
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*/
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//% help=input/on-button-pressed weight=85
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//% shim=micro_bit::onButtonPressed
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//% blockId=device_button_event
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//% block="on button|%NAME|pressed"
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//% icon="\uf192"
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export function onButtonPressed(button: Button, body: Action): void { }
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/**
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* Attaches code to run when the screen is facing up.
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* @param body TODO
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*/
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//% help=input/on-gesture shim=micro_bit::onGesture weight=84
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//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
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export function onGesture(gesture: Gesture, body: Action): void { }
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/**
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* Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.
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* @param name TODO
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* @param body TODO
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*/
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//% help=input/on-pin-pressed weight=83 shim=micro_bit::onPinPressed
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//% blockId=device_pin_event block="on pin|%NAME|pressed" icon="\uf094"
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export function onPinPressed(name: TouchPin, body: Action): void { }
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/**
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* Get the button state (pressed or not) for ``A`` and ``B``.
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*/
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//% help=input/button-is-pressed weight=57
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//% shim=micro_bit::isButtonPressed
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//% block="button|%NAME|is pressed"
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//% blockId=device_get_button2
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//% icon="\uf192" blockGap=8
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export function buttonIsPressed(button: Button): boolean {
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return false;
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}
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/**
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* Get the current compass compass heading in degrees.
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*/
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//% help=input/compass-heading
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//% weight=56 icon="\uf14e"
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//% shim=micro_bit::compassHeading
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//% blockId=device_heading block="compass heading (°)" blockGap=8
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export function compassHeading(): number {
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return 0;
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}
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/**
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% help=input/temperature shim=micro_bit::temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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export function temperature(): number {
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return 0;
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}
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/**
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* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
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* @param dimension TODO
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*/
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//% help=input/acceleration weight=54 icon="\uf135"
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//% shim=micro_bit::getAcceleration
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//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
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export function acceleration(dimension: Dimension): number {
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return 0;
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}
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/**
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* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright. In the simulator, the ``acceleration y`` is used to emulate this value.
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*/
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//% help=input/light-level weight=53 shim=micro_bit::lightLevel
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//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
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export function lightLevel(): number {
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return 0;
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}
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/**
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* The pitch of the device, rotation along the ``x-axis``, in degrees.
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* @param kind TODO
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*/
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//% help=/input/rotation weight=52 shim=micro_bit::getRotation
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
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export function rotation(kind: Rotation): number {
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return 0;
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}
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/**
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* Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.
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* @param dimension TODO
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*/
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//% help=input/magnetic-force weight=51 shim=micro_bit::getMagneticForce
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
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export function magneticForce(dimension: Dimension): number {
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return 0;
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}
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/**
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time shim=micro_bit::getCurrentTime weight=50
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//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
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export function runningTime(): number {
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return 0;
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}
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/**
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* Obsolete, compass calibration is automatic.
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*/
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//% help=input/calibrate weight=0 shim=TD_NOOP
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export function calibrate(): void { }
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/**
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* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
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* @param name pin used to detect the touch
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*/
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//% help=input/pin-is-pressed weight=58 shim=micro_bit::isPinTouched block="pin|%NAME|is pressed" icon="\uf094"
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export function pinIsPressed(name: TouchPin): boolean {
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return false;
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}
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/**
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* Attaches code to run when the screen is facing up.
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* @param body TODO
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*/
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//% help=input/on-screen-up
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export function onScreenUp(body: Action): void {
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onGesture(Gesture.ScreenUp, body);
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}
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/**
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* Attaches code to run when the screen is facing down.
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* @param body TODO
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*/
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//% help=input/on-screen-down
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export function onScreenDown(body: Action): void {
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onGesture(Gesture.ScreenDown, body);
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}
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/**
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* Attaches code to run when the device is shaken.
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* @param body TODO
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*/
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//% help=input/on-shake
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export function onShake(body: Action): void {
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onGesture(Gesture.Shake, body);
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}
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/**
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* Attaches code to run when the logo is oriented upwards and the board is vertical.
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* @param body TODO
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*/
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//% help=input/on-logo-up
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export function onLogoUp(body: Action): void {
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onGesture(Gesture.LogoUp, body);
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}
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/**
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* Attaches code to run when the logo is oriented downwards and the board is vertical.
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* @param body TODO
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*/
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//% help=input/on-logo-down
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export function onLogoDown(body: Action): void {
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onGesture(Gesture.LogoDown, body);
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}
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/**
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* Sets the accelerometer sample range in gravities.
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* @param range a value describe the maximum strengh of acceleration measured
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*/
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//% help=input/set-accelerator-range
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
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//% weight=5
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//% shim=micro_bit::setAccelerometerRange
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export function setAccelerometerRange(range : AcceleratorRange) : void {
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}
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}
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