updated enum annotation to support patching

This commit is contained in:
Peli de Halleux 2016-03-28 22:16:07 -07:00
parent 715de4dff9
commit 664b841b1c
5 changed files with 96 additions and 96 deletions

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@ -1,117 +1,117 @@
enum MesCameraEvent {
//% enumval=MES_CAMERA_EVT_TAKE_PHOTO blockId="take photo"
//% enumval=MES_CAMERA_EVT_TAKE_PHOTO block="take photo"
TakePhoto,
//% enumval=MES_CAMERA_EVT_START_VIDEO_CAPTURE blockId="start video capture"
//% enumval=MES_CAMERA_EVT_START_VIDEO_CAPTURE block="start video capture"
StartVideoCapture,
//% enumval=MES_CAMERA_EVT_STOP_VIDEO_CAPTURE blockId="stop video capture"
//% enumval=MES_CAMERA_EVT_STOP_VIDEO_CAPTURE block="stop video capture"
StopVideoCapture,
//% enumval=MES_CAMERA_EVT_TOGGLE_FRONT_REAR blockId="toggle front-rear"
//% enumval=MES_CAMERA_EVT_TOGGLE_FRONT_REAR block="toggle front-rear"
ToggleFrontRear,
//% enumval=MES_CAMERA_EVT_LAUNCH_PHOTO_MODE blockId="launch photo mode"
//% enumval=MES_CAMERA_EVT_LAUNCH_PHOTO_MODE block="launch photo mode"
LaunchPhotoMode,
//% enumval=MES_CAMERA_EVT_LAUNCH_VIDEO_MODE blockId="launch video mode"
//% enumval=MES_CAMERA_EVT_LAUNCH_VIDEO_MODE block="launch video mode"
LaunchVideoMode,
//% enumval=MES_CAMERA_EVT_STOP_PHOTO_MODE blockId="stop photo mode"
//% enumval=MES_CAMERA_EVT_STOP_PHOTO_MODE block="stop photo mode"
StopPhotoMode,
//% enumval=MES_CAMERA_EVT_STOP_VIDEO_MODE blockId="stop video mode"
//% enumval=MES_CAMERA_EVT_STOP_VIDEO_MODE block="stop video mode"
StopVideoMode,
}
enum MesAlertEvent {
//% enumval=MES_ALERT_EVT_DISPLAY_TOAST blockId="display toast"
//% enumval=MES_ALERT_EVT_DISPLAY_TOAST block="display toast"
DisplayToast,
//% enumval=MES_ALERT_EVT_VIBRATE blockId="vibrate"
//% enumval=MES_ALERT_EVT_VIBRATE block="vibrate"
Vibrate,
//% enumval=MES_ALERT_EVT_PLAY_SOUND blockId="play sound"
//% enumval=MES_ALERT_EVT_PLAY_SOUND block="play sound"
PlaySound,
//% enumval=MES_ALERT_EVT_PLAY_RINGTONE blockId="play ring tone"
//% enumval=MES_ALERT_EVT_PLAY_RINGTONE block="play ring tone"
PlayRingtone,
//% enumval=MES_ALERT_EVT_FIND_MY_PHONE blockId="find my phone"
//% enumval=MES_ALERT_EVT_FIND_MY_PHONE block="find my phone"
FindMyPhone,
//% enumval=MES_ALERT_EVT_ALARM1 blockId="ring alarm"
//% enumval=MES_ALERT_EVT_ALARM1 block="ring alarm"
RingAlarm,
//% enumval=MES_ALERT_EVT_ALARM2 blockId="ring alarm 2"
//% enumval=MES_ALERT_EVT_ALARM2 block="ring alarm 2"
RingAlarm2,
//% enumval=MES_ALERT_EVT_ALARM3 blockId="ring alarm 3"
//% enumval=MES_ALERT_EVT_ALARM3 block="ring alarm 3"
RingAlarm3,
//% enumval=MES_ALERT_EVT_ALARM4 blockId="ring alarm 4"
//% enumval=MES_ALERT_EVT_ALARM4 block="ring alarm 4"
RingAlarm4,
//% enumval=MES_ALERT_EVT_ALARM5 blockId="ring alarm 5"
//% enumval=MES_ALERT_EVT_ALARM5 block="ring alarm 5"
RingAlarm5,
//% enumval=MES_ALERT_EVT_ALARM6 blockId="ring alarm 6"
//% enumval=MES_ALERT_EVT_ALARM6 block="ring alarm 6"
RingAlarm6,
}
enum MesDeviceInfo {
//% enumval=MES_DEVICE_INCOMING_CALL blockId="incoming call"
//% enumval=MES_DEVICE_INCOMING_CALL block="incoming call"
IncomingCall,
//% enumval=MES_DEVICE_INCOMING_MESSAGE blockId="incoming message"
//% enumval=MES_DEVICE_INCOMING_MESSAGE block="incoming message"
IncomingMessage,
//% enumval=MES_DEVICE_ORIENTATION_LANDSCAPE blockId="orientation landscape"
//% enumval=MES_DEVICE_ORIENTATION_LANDSCAPE block="orientation landscape"
OrientationLandscape,
//% enumval=MES_DEVICE_ORIENTATION_PORTRAIT blockId="orientation portrait"
//% enumval=MES_DEVICE_ORIENTATION_PORTRAIT block="orientation portrait"
OrientationPortrait,
//% enumval=MES_DEVICE_GESTURE_DEVICE_SHAKEN blockId="shaken"
//% enumval=MES_DEVICE_GESTURE_DEVICE_SHAKEN block="shaken"
Shaken,
//% enumval=MES_DEVICE_DISPLAY_OFF blockId="display off"
//% enumval=MES_DEVICE_DISPLAY_OFF block="display off"
DisplayOff,
//% enumval=MES_DEVICE_DISPLAY_ON blockId="display on"
//% enumval=MES_DEVICE_DISPLAY_ON block="display on"
DisplayOn,
}
enum MesRemoteControlEvent {
//% enumval=MES_REMOTE_CONTROL_EVT_PLAY blockId="play"
//% enumval=MES_REMOTE_CONTROL_EVT_PLAY block="play"
play,
//% enumval=MES_REMOTE_CONTROL_EVT_PAUSE blockId="pause"
//% enumval=MES_REMOTE_CONTROL_EVT_PAUSE block="pause"
pause,
//% enumval=MES_REMOTE_CONTROL_EVT_STOP blockId="stop"
//% enumval=MES_REMOTE_CONTROL_EVT_STOP block="stop"
stop,
//% enumval=MES_REMOTE_CONTROL_EVT_NEXTTRACK blockId="next track"
//% enumval=MES_REMOTE_CONTROL_EVT_NEXTTRACK block="next track"
nextTrack,
//% enumval=MES_REMOTE_CONTROL_EVT_PREVTRACK blockId="previous track"
//% enumval=MES_REMOTE_CONTROL_EVT_PREVTRACK block="previous track"
previousTrack,
//% enumval=MES_REMOTE_CONTROL_EVT_FORWARD blockId="forward"
//% enumval=MES_REMOTE_CONTROL_EVT_FORWARD block="forward"
forward,
//% enumval=MES_REMOTE_CONTROL_EVT_REWIND blockId="rewind"
//% enumval=MES_REMOTE_CONTROL_EVT_REWIND block="rewind"
rewind,
//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEUP blockId="volume up"
//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEUP block="volume up"
volumeUp,
//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEDOWN blockId="volume down"
//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEDOWN block="volume down"
volumeDown,
}
enum MesDpadButtonInfo {
//% enumval=MES_DPAD_BUTTON_A_DOWN blockId="A down"
//% enumval=MES_DPAD_BUTTON_A_DOWN block="A down"
ADown,
//% enumval=MES_DPAD_BUTTON_A_UP blockId="A up"
//% enumval=MES_DPAD_BUTTON_A_UP block="A up"
AUp,
//% enumval=MES_DPAD_BUTTON_B_DOWN blockId="B down"
//% enumval=MES_DPAD_BUTTON_B_DOWN block="B down"
BDown,
//% enumval=MES_DPAD_BUTTON_B_UP blockId="B up"
//% enumval=MES_DPAD_BUTTON_B_UP block="B up"
BUp,
//% enumval=MES_DPAD_BUTTON_C_DOWN blockId="C down"
//% enumval=MES_DPAD_BUTTON_C_DOWN block="C down"
CDown,
//% enumval=MES_DPAD_BUTTON_C_UP blockId="C up"
//% enumval=MES_DPAD_BUTTON_C_UP block="C up"
CUp,
//% enumval=MES_DPAD_BUTTON_D_DOWN blockId="D down"
//% enumval=MES_DPAD_BUTTON_D_DOWN block="D down"
DDown,
//% enumval=MES_DPAD_BUTTON_D_UP blockId="D up"
//% enumval=MES_DPAD_BUTTON_D_UP block="D up"
DUp,
//% enumval=MES_DPAD_BUTTON_1_UP blockId="1 down"
//% enumval=MES_DPAD_BUTTON_1_UP block="1 down"
_1Down,
//% enumval=MES_DPAD_BUTTON_1_DOWN blockId="1 up"
//% enumval=MES_DPAD_BUTTON_1_DOWN block="1 up"
_1Up,
//% enumval=MES_DPAD_BUTTON_2_DOWN blockId="2 down"
//% enumval=MES_DPAD_BUTTON_2_DOWN block="2 down"
_2Down,
//% enumval=MES_DPAD_BUTTON_2_UP blockId="2 up"
//% enumval=MES_DPAD_BUTTON_2_UP block="2 up"
_2Up,
//% enumval=MES_DPAD_BUTTON_3_DOWN blockId="3 down"
//% enumval=MES_DPAD_BUTTON_3_DOWN block="3 down"
_3Down,
//% enumval=MES_DPAD_BUTTON_3_UP blockId="3 up"
//% enumval=MES_DPAD_BUTTON_3_UP block="3 up"
_3Up,
//% enumval=MES_DPAD_BUTTON_4_DOWN blockId="4 down"
//% enumval=MES_DPAD_BUTTON_4_DOWN block="4 down"
_4Down,
//% enumval=MES_DPAD_BUTTON_4_UP blockId="4 up"
//% enumval=MES_DPAD_BUTTON_4_UP block="4 up"
_4Up,
}

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@ -1,20 +1,20 @@
enum Direction {
//% blockId=right
//% block=right
Right,
//% blockId=left
//% block=left
Left
}
enum LedSpriteProperty {
//% blockId=x
//% block=x
X,
//% blockId=y
//% block=y
Y,
//% blockId=direction
//% block=direction
Direction,
//% blockId=brightness
//% block=brightness
Brightness,
//% blockId=blink
//% block=blink
Blink
}

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@ -4,25 +4,25 @@ enum Button {
//% enumval=MICROBIT_ID_BUTTON_B
B,
//% enumval=MICROBIT_ID_BUTTON_AB
//% blockId="A+B" block="A+B"
//% block="A+B"
AB,
}
enum Dimension {
//% enumval=0 blockId=x
//% enumval=0 block=x
X,
//% enumval=1 blockId=y
//% enumval=1 block=y
Y,
//% enumval=2 blockId=z
//% enumval=2 block=z
Z,
//% enumval=3 blockId=strength
//% enumval=3 block=strength
Strength,
}
enum Rotation {
//% enumval=0 blockId=pitch
//% enumval=0 block=pitch
Pitch,
//% enumval=1 blockId=roll
//% enumval=1 block=roll
Roll,
}
@ -39,22 +39,22 @@ enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
//% blockId="1g" enumval=1
//% block="1g" enumval=1
OneG,
/**
* The accelerator measures forces up to 2 gravity
*/
//% blockId="2g" enumval=2
//% block="2g" enumval=2
TwoG,
/**
* The accelerator measures forces up to 4 gravity
*/
//% blockId="4g" enumval=4
//% block="4g" enumval=4
FourG,
/**
* The accelerator measures forces up to 8 gravity
*/
//% blockId="8g" enumval=8
//% block="8g" enumval=8
EightG
}
@ -80,42 +80,42 @@ enum Gesture {
/**
* Raised when shaken
*/
//% blockId=shake enumval=11
//% block=shake enumval=11
Shake,
/**
* Raised when the logo is upward and the screen is vertical
*/
//% blockId="logo up" enumval=1
//% block="logo up" enumval=1
LogoUp,
/**
* Raised when the logo is downward and the screen is vertical
*/
//% blockId="logo down" enumval=2
//% block="logo down" enumval=2
LogoDown,
/**
* Raised when the screen is pointing down and the board is horizontal
*/
//% blockId="screen up" enumval=5
//% block="screen up" enumval=5
ScreenUp,
/**
* Raised when the screen is pointing up and the board is horizontal
*/
//% blockId="screen down" enumval=6
//% block="screen down" enumval=6
ScreenDown,
/**
* Raised when the screen is pointing left
*/
//% blockId="tilt left" enumval=3
//% block="tilt left" enumval=3
TiltLeft,
/**
* Raised when the screen is pointing right
*/
//% blockId="tilt right" enumval=4
//% block="tilt right" enumval=4
TiltRight,
/**
* Raised when the board is falling!
*/
//% blockId="free fall" enumval=7
//% block="free fall" enumval=7
FreeFall
}

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@ -1,7 +1,7 @@
enum DisplayMode {
//% enumval=0 blockId="black and white"
//% enumval=0 block="black and white"
BackAndWhite,
//% enumval=1 blockId="greyscale"
//% enumval=1 block="greyscale"
Greyscale,
}

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@ -1,7 +1,7 @@
enum Note {
//% enumval=262
C,
//% enumval=277 blockId=C#
//% enumval=277 block=C#
CSharp,
//% enumval=294
D,
@ -11,11 +11,11 @@ enum Note {
E,
//% enumval=349
F,
//% enumval=370 blockId=F#
//% enumval=370 block=F#
FSharp,
//% enumval=392
G,
//% enumval=415 blockId=G#
//% enumval=415 block=G#
GSharp,
//% enumval=440
A,
@ -25,7 +25,7 @@ enum Note {
B,
//% enumval=131
C3,
//% enumval=139 blockId=C#3
//% enumval=139 block=C#3
CSharp3,
//% enumval=147
D3,
@ -35,11 +35,11 @@ enum Note {
E3,
//% enumval=175
F3,
//% enumval=185 blockId=F#3
//% enumval=185 block=F#3
FSharp3,
//% enumval=196
G3,
//% enumval=208 blockId=G#3
//% enumval=208 block=G#3
GSharp3,
//% enumval=220
A3,
@ -49,7 +49,7 @@ enum Note {
B3,
//% enumval=262
C4,
//% enumval=277 blockId=C#4
//% enumval=277 block=C#4
CSharp4,
//% enumval=294
D4,
@ -59,11 +59,11 @@ enum Note {
E4,
//% enumval=349
F4,
//% enumval=370 blockId=F#3
//% enumval=370 block=F#3
FSharp4,
//% enumval=392
G4,
//% enumval=415 blockId=G#3
//% enumval=415 block=G#3
GSharp4,
//% enumval=440
A4,
@ -73,7 +73,7 @@ enum Note {
B4,
//% enumval=523
C5,
//% enumval=555 blockId=C#5
//% enumval=555 block=C#5
CSharp5,
//% enumval=587
D5,
@ -83,11 +83,11 @@ enum Note {
E5,
//% enumval=698
F5,
//% enumval=740 blockId=F#5
//% enumval=740 block=F#5
FSharp5,
//% enumval=784
G5,
//% enumval=831 blockId=G#5
//% enumval=831 block=G#5
GSharp5,
//% enumval=880
A5,
@ -98,15 +98,15 @@ enum Note {
}
enum BeatFraction {
//% enumval=1 blockId=1
//% enumval=1 block=1
Whole = 1,
//% enumval=2 blockId="1/2"
//% enumval=2 block="1/2"
Half = 2,
//% enumval=4 blockId="1/4"
//% enumval=4 block="1/4"
Quater = 4,
//% enumval=8 blockId="1/8"
//% enumval=8 block="1/8"
Eighth = 8,
//% enumval=16 blockId="1/16"
//% enumval=16 block="1/16"
Sixteenth = 16
}