107 lines
4.4 KiB
Markdown
107 lines
4.4 KiB
Markdown
# bounce image lesson
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scroll an image across the screen.
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## Topic
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Basic- Show Animation
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## Quick Links
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* [tutorial](/lessons/bounce-image/tutorial)
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* [quiz](/lessons/bounce-image/quiz)
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* [quiz answers](/lessons/bounce-image/quiz-answers)
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* [challenges](/lessons/bounce-image/challenges)
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## Class
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Year 7
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## Prior learning / place of lesson in scheme of work
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Learn how to creating an **animation**, `basic->show animation` to display a series of images. We will be learning how to create a counter app using a forever loop, the input on shake, and show animation.
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## What the teacher needs to know / QuickStart Computing Glossary
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* Algorithm: An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective.
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* Command: An instruction for the computer to execute, written in a particular programming language.
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* Hardware: The physical systems and components of digital devices; see also software.
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* Input: Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors.
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* Loop: A block of code repeated automatically under the program’s control.
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* Output: The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly through the control of motors in physical systems.
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* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
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* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
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* Selection: A programming construct in which one section of code or another is executed depending on whether a particular condition is met.
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* Sequence: To place program instructions in order, with each executed one after the other.
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* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
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## Documentation
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* **forever** : [read more...](/reference/basic/forever)
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* **show animation** : [read more...](/reference/basic/show-animation)
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* **on shake** : [read more...](/reference/input/on-gesture)
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## Resources
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* Activity: [tutorial](/lessons/bounce-image/tutorial)
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* Activity: [quiz](/lessons/bounce-image/quiz)
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* Extended Activity: [challenges](/lessons/bounce-image/challenges)
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## Objectives
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* learn how to repeat code in the background forever
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* learn how to show a series of image frames on the LED screen, pausing the specified time after each frame
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* learn how to run code when the micro:bit is shaken; when running code in the web browser, moving the mouse quickly simulates shaking
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## Links to the National Curriculum Programmes of Study for Computing
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Uses diagrams to express solutions.(AB)
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* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
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* Understands that iteration is the repetition of a process such as a loop (AL)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Selects the appropriate data types(AL) (AB)
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#### Hardware & Processing
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* Knows that computers collect data from various input devices, including sensors and application software (AB)
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#### Communication Networks
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* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
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#### Information Technology
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* Collects, organizes, and presents data and information in digital content (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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* Recognises ethical issues surrounding the application of information technology beyond school.
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [tutorial](/lessons/bounce-image/tutorial)
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* [quiz](/lessons/bounce-image/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/lessons/bounce-image/challenges)
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## Homework
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* Extended Activity: [challenges](/lessons/bounce-image/challenges)
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## Intended follow on
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Publish script to the classroom.
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