3.6 KiB
Local Variables
How to define and use local variables.
@parent language
A variable is a place where you can store and retrieve data. Variables have a name, a type, and value:
- name is how you'll refer to the variable
- type refers to the kind of data a variable can store
- value refers to what's stored in the variable
var
and let
statement
Use the Touch Develop var statement to create a local variable and the assignment operator =
to store something in the variable.
For example, this code stores the number 2
in the num1
variable:
let num1 = 2
Here's how to define a variable in the Touch Develop editor:
-
Click
var
. -
Change the default variable name if you like.
-
Click on the right-side of the assignment operator
:=
and type or click what you want to store in the variable.
The resulting code should look something like this:
// string variable
let name = "Mike"
// number variable
let counter = 1
// boolean variable
let bool = true
// image variable
let img = images.createImage(`
. . # . .
. # # # .
# # # # #
. # # # .
. . # . .
`)
See Image for info on creating and using image variables.
Store in var button
Another way to define a variable is to use the store in var
button. Here's how:
- in the Touch Develop editor, click a function button that returns a value (i.e.
led
->
brightness
) - click
store in var
- click
rename
to change the default variable name
The resulting code should look something like this:
let brightness = led.brightness()
A variable is created for the number returned by the brightness function.
Using variables
Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in counter
on the LED screen:
basic.showNumber(counter, 100)
To change the contents of a variable use the assignment operator :=
. The following code sets counter
to 1 and then increments counter
by 10:
counter = 1
counter = counter + 10
Why use variables?
Variables help simplify your code. For example, instead of turning on LEDs one by one like this:
led.plot(0, 0)
led.plot(1, 1)
led.plot(2, 2)
led.plot(3, 3)
led.plot(4, 4)
You can use a variable (i
) and a for loop to plot the same series of points (i
is incremented by 1, each time the loop repeats):
for (let i = 0; i < 5; i++) {
led.plot(i, i)
}
Local vs global variables
Local variables exist only within the function or block of code where they're defined. Local variables don't exist outside of where they're defined. For example:
if (led.brightness() > 127) {
let y = 1
// `y` variable exists here
} else {
// `y` variable does not exist here
}
Use global variables when you need to access a variable in nested code blocks or across multiple functions.
Notes
- You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the variable and then click
rename
. - Be careful not to confuse the assignment
:=
operator with the equals=
operator.
Lessons
guess the number, digi yoyo, rock paper scissors, love meter